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.gitignore
vendored
3
.gitignore
vendored
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**/data/*
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**/data/*
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**/*.zip
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**/*.zip
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**/__pycache__
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1130
dqn_wordle.ipynb
1130
dqn_wordle.ipynb
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7
gym_wordle/__init__.py
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7
gym_wordle/__init__.py
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from gym.envs.registration import register
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from .wordle import WordleEnv
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register(
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id='Wordle-v0',
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|
entry_point='gym_wordle.wordle:WordleEnv'
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|
)
|
12972
gym_wordle/dictionary/guess_list.csv
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12972
gym_wordle/dictionary/guess_list.csv
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BIN
gym_wordle/dictionary/guess_list.npy
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gym_wordle/dictionary/guess_list.npy
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2315
gym_wordle/dictionary/solution_list.csv
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2315
gym_wordle/dictionary/solution_list.csv
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BIN
gym_wordle/dictionary/solution_list.npy
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gym_wordle/dictionary/solution_list.npy
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93
gym_wordle/utils.py
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93
gym_wordle/utils.py
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import numpy as np
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import numpy.typing as npt
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|
from pathlib import Path
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|
|
||||||
|
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|
_chars = ' abcdefghijklmnopqrstuvwxyz'
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|
_char_d = {c: i for i, c in enumerate(_chars)}
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|
|
||||||
|
|
||||||
|
def to_english(array: npt.NDArray[np.int64]) -> str:
|
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|
"""Converts a numpy integer array into a corresponding English string.
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|
|
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|
Args:
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|
array: Word in array (int) form. It is assumed that each integer in the
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|
array is between 0,...,26 (inclusive).
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|
|
||||||
|
Returns:
|
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|
A (lowercase) string representation of the word.
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|
"""
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|
return ''.join(_chars[i] for i in array)
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|
|
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|
|
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|
def to_array(word: str) -> npt.NDArray[np.int64]:
|
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|
"""Converts a string of characters into a corresponding numpy array.
|
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|
|
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|
Args:
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|
word: Word in string form. It is assumed that each character in the
|
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|
string is either an empty space ' ' or lowercase alphabetical
|
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|
character.
|
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|
|
||||||
|
Returns:
|
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|
An array representation of the word.
|
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|
"""
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|
return np.array([_char_d[c] for c in word])
|
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|
|
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|
|
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|
def get_words(category: str, build: bool=False) -> npt.NDArray[np.int64]:
|
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|
"""Loads a list of words in array form.
|
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|
|
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|
If specified, this will recompute the list from the human-readable list of
|
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|
words, and save the results in array form.
|
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|
|
||||||
|
Args:
|
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|
category: Either 'guess' or 'solution', which corresponds to the list
|
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|
of acceptable guess words and the list of acceptable solution words.
|
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|
build: If True, recomputes and saves the array-version of the computed
|
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|
list for future access.
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|
|
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|
Returns:
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|
An array representation of the list of words specified by the category.
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|
This array has two dimensions, and the number of columns is fixed at
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|
five.
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|
"""
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|
assert category in {'guess', 'solution'}
|
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|
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|
arr_path = Path(__file__).parent / f'dictionary/{category}_list.npy'
|
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|
if build:
|
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|
list_path = Path(__file__).parent / f'dictionary/{category}_list.csv'
|
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|
|
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|
with open(list_path, 'r') as f:
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|
words = np.array([to_array(line.strip()) for line in f])
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|
np.save(arr_path, words)
|
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|
|
||||||
|
return np.load(arr_path)
|
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|
|
||||||
|
|
||||||
|
def play():
|
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|
"""Play Wordle yourself!"""
|
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|
import gym
|
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|
import gym_wordle
|
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|
|
||||||
|
env = gym.make('Wordle-v0') # load the environment
|
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|
|
||||||
|
env.reset()
|
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|
solution = to_english(env.unwrapped.solution_space[env.solution]).upper() # no peeking!
|
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|
|
||||||
|
done = False
|
||||||
|
|
||||||
|
while not done:
|
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|
action = -1
|
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|
|
||||||
|
# in general, the environment won't be forgiving if you input an
|
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|
# invalid word, but for this function I want to let you screw up user
|
||||||
|
# input without consequence, so just loops until valid input is taken
|
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|
while not env.action_space.contains(action):
|
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|
guess = input('Guess: ')
|
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|
action = env.unwrapped.action_space.index_of(to_array(guess))
|
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|
|
||||||
|
state, reward, done, info = env.step(action)
|
||||||
|
env.render()
|
||||||
|
|
||||||
|
print(f"The word was {solution}")
|
296
gym_wordle/wordle.py
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296
gym_wordle/wordle.py
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|
|||||||
|
import gym
|
||||||
|
import numpy as np
|
||||||
|
import numpy.typing as npt
|
||||||
|
from sty import fg, bg, ef, rs
|
||||||
|
|
||||||
|
from collections import Counter
|
||||||
|
from gym_wordle.utils import to_english, to_array, get_words
|
||||||
|
from typing import Optional
|
||||||
|
|
||||||
|
class WordList(gym.spaces.Discrete):
|
||||||
|
"""Super class for defining a space of valid words according to a specified
|
||||||
|
list.
|
||||||
|
|
||||||
|
TODO: Fix these paragraphs
|
||||||
|
The space is a subclass of gym.spaces.Discrete, where each element
|
||||||
|
corresponds to an index of a valid word in the word list. The obfuscation
|
||||||
|
is necessary for more direct implementation of RL algorithms, which expect
|
||||||
|
spaces of less sophisticated form.
|
||||||
|
|
||||||
|
In addition to the default methods of the Discrete space, it implements
|
||||||
|
a __getitem__ method for easy index lookup, and an index_of method to
|
||||||
|
convert potential words into their corresponding index (if they exist).
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self, words: npt.NDArray[np.int64], **kwargs):
|
||||||
|
"""
|
||||||
|
Args:
|
||||||
|
words: Collection of words in array form with shape (_, 5), where
|
||||||
|
each word is a row of the array. Each array element is an integer
|
||||||
|
between 0,...,26 (inclusive).
|
||||||
|
kwargs: See documentation for gym.spaces.MultiDiscrete
|
||||||
|
"""
|
||||||
|
super().__init__(words.shape[0], **kwargs)
|
||||||
|
self.words = words
|
||||||
|
|
||||||
|
def __getitem__(self, index: int) -> npt.NDArray[np.int64]:
|
||||||
|
"""Obtains the (int-encoded) word associated with the given index.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
index: Index for the list of words.
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Associated word at the position specified by index.
|
||||||
|
"""
|
||||||
|
return self.words[index]
|
||||||
|
|
||||||
|
def index_of(self, word: npt.NDArray[np.int64]) -> int:
|
||||||
|
"""Given a word, determine its index in the list (if it exists),
|
||||||
|
otherwise returning -1 if no index exists.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
word: Word to find in the word list.
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
The index of the given word if it exists, otherwise -1.
|
||||||
|
"""
|
||||||
|
try:
|
||||||
|
index, = np.nonzero((word == self.words).all(axis=1))
|
||||||
|
return index[0]
|
||||||
|
except:
|
||||||
|
return -1
|
||||||
|
|
||||||
|
|
||||||
|
class SolutionList(WordList):
|
||||||
|
"""Space for *solution* words to the Wordle environment.
|
||||||
|
|
||||||
|
In the game Wordle, there are two different collections of words:
|
||||||
|
|
||||||
|
* "guesses", which the game accepts as valid words to use to guess the
|
||||||
|
answer.
|
||||||
|
* "solutions", which the game uses to choose solutions from.
|
||||||
|
|
||||||
|
Of course, the set of solutions is a strict subset of the set of guesses.
|
||||||
|
|
||||||
|
Reference: https://fivethirtyeight.com/features/when-the-riddler-met-wordle/
|
||||||
|
|
||||||
|
This class represents the set of solution words.
|
||||||
|
"""
|
||||||
|
def __init__(self, **kwargs):
|
||||||
|
"""
|
||||||
|
Args:
|
||||||
|
kwargs: See documentation for gym.spaces.MultiDiscrete
|
||||||
|
"""
|
||||||
|
words = get_words('solution')
|
||||||
|
super().__init__(words, **kwargs)
|
||||||
|
|
||||||
|
|
||||||
|
class WordleObsSpace(gym.spaces.Box):
|
||||||
|
"""Implementation of the state (observation) space in terms of gym
|
||||||
|
primatives, in this case, gym.spaces.Box.
|
||||||
|
|
||||||
|
The Wordle observation space can be thought of as a 6x5 array with two
|
||||||
|
channels:
|
||||||
|
|
||||||
|
- the character channel, indicating which characters are placed on the
|
||||||
|
board (unfilled rows are marked with the empty character, 0)
|
||||||
|
- the flag channel, indicating the in-game information associated with
|
||||||
|
each character's placement (green highlight, yellow highlight, etc.)
|
||||||
|
|
||||||
|
where there are 6 rows, one for each turn in the game, and 5 columns, since
|
||||||
|
the solution will always be a word of length 5.
|
||||||
|
|
||||||
|
For simplicity, and compatibility with the stable_baselines algorithms,
|
||||||
|
this multichannel is modeled as a 6x10 array, where the two channels are
|
||||||
|
horizontally appended (along columns). Thus each row in the observation
|
||||||
|
should be interpreted as
|
||||||
|
|
||||||
|
c0 c1 c2 c3 c4 f0 f1 f2 f3 f4
|
||||||
|
|
||||||
|
when the word is c0...c4 and its associated flags are f0...f4.
|
||||||
|
|
||||||
|
While the superclass method `sample` is available to the WordleObsSpace, it
|
||||||
|
should be emphasized that the output of `sample` will (almost surely) not
|
||||||
|
correspond to a real game configuration, because the sampling is not out of
|
||||||
|
possible game configurations. Instead, the Box superclass just samples the
|
||||||
|
integer array space uniformly.
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self, **kwargs):
|
||||||
|
self.n_rows = 6
|
||||||
|
self.n_cols = 5
|
||||||
|
self.max_char = 26
|
||||||
|
self.max_flag = 4
|
||||||
|
|
||||||
|
low = np.zeros((self.n_rows, 2*self.n_cols))
|
||||||
|
high = np.c_[np.full((self.n_rows, self.n_cols), self.max_char),
|
||||||
|
np.full((self.n_rows, self.n_cols), self.max_flag)]
|
||||||
|
|
||||||
|
super().__init__(low, high, dtype=np.int64, **kwargs)
|
||||||
|
|
||||||
|
|
||||||
|
class GuessList(WordList):
|
||||||
|
"""Space for *solution* words to the Wordle environment.
|
||||||
|
|
||||||
|
In the game Wordle, there are two different collections of words:
|
||||||
|
|
||||||
|
* "guesses", which the game accepts as valid words to use to guess the
|
||||||
|
answer.
|
||||||
|
* "solutions", which the game uses to choose solutions from.
|
||||||
|
|
||||||
|
Of course, the set of solutions is a strict subset of the set of guesses.
|
||||||
|
|
||||||
|
Reference: https://fivethirtyeight.com/features/when-the-riddler-met-wordle/
|
||||||
|
|
||||||
|
This class represents the set of guess words.
|
||||||
|
"""
|
||||||
|
def __init__(self, **kwargs):
|
||||||
|
"""
|
||||||
|
Args:
|
||||||
|
kwargs: See documentation for gym.spaces.MultiDiscrete
|
||||||
|
"""
|
||||||
|
words = get_words('guess')
|
||||||
|
super().__init__(words, **kwargs)
|
||||||
|
|
||||||
|
|
||||||
|
class WordleEnv(gym.Env):
|
||||||
|
|
||||||
|
metadata = {'render.modes': ['human']}
|
||||||
|
|
||||||
|
# character flag codes
|
||||||
|
no_char = 0
|
||||||
|
right_pos = 1
|
||||||
|
wrong_pos = 2
|
||||||
|
wrong_char = 3
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
super().__init__()
|
||||||
|
|
||||||
|
self.seed()
|
||||||
|
self.action_space = GuessList()
|
||||||
|
self.solution_space = SolutionList()
|
||||||
|
|
||||||
|
self.observation_space = WordleObsSpace()
|
||||||
|
|
||||||
|
self._highlights = {
|
||||||
|
self.right_pos: (bg.green, bg.rs),
|
||||||
|
self.wrong_pos: (bg.yellow, bg.rs),
|
||||||
|
self.wrong_char: ('', ''),
|
||||||
|
self.no_char: ('', ''),
|
||||||
|
}
|
||||||
|
|
||||||
|
self.n_rounds = 6
|
||||||
|
self.n_letters = 5
|
||||||
|
|
||||||
|
def _highlighter(self, char: str, flag: int) -> str:
|
||||||
|
"""Terminal renderer functionality. Properly highlights a character
|
||||||
|
based on the flag associated with it.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
char: Character in question.
|
||||||
|
flag: Associated flag, one of:
|
||||||
|
- 0: no character (render no background)
|
||||||
|
- 1: right position (render green background)
|
||||||
|
- 2: wrong position (render yellow background)
|
||||||
|
- 3: wrong character (render no background)
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Correct ASCII sequence producing the desired character in the
|
||||||
|
correct background.
|
||||||
|
"""
|
||||||
|
front, back = self._highlights[flag]
|
||||||
|
return front + char + back
|
||||||
|
|
||||||
|
def reset(self):
|
||||||
|
self.round = 0
|
||||||
|
self.solution = self.solution_space.sample()
|
||||||
|
|
||||||
|
self.state = np.zeros((self.n_rounds, 2 * self.n_letters), dtype=np.int64)
|
||||||
|
|
||||||
|
return self.state
|
||||||
|
|
||||||
|
def render(self, mode: str ='human'):
|
||||||
|
"""Renders the Wordle environment.
|
||||||
|
|
||||||
|
Currently supported render modes:
|
||||||
|
|
||||||
|
- human: renders the Wordle game to the terminal.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
mode: the mode to render with
|
||||||
|
"""
|
||||||
|
if mode == 'human':
|
||||||
|
for row in self.states:
|
||||||
|
text = ''.join(map(
|
||||||
|
self._highlighter,
|
||||||
|
to_english(row[:self.n_letters]).upper(),
|
||||||
|
row[self.n_letters:]
|
||||||
|
))
|
||||||
|
|
||||||
|
print(text)
|
||||||
|
else:
|
||||||
|
super(WordleEnv, self).render(mode=mode)
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
"""Run one step of the Wordle game. Every game must be previously
|
||||||
|
initialized by a call to the `reset` method.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
action: Word guessed by the agent.
|
||||||
|
Returns:
|
||||||
|
state (object): Wordle game state after the guess.
|
||||||
|
reward (float): Reward associated with the guess (-1 for incorrect,
|
||||||
|
0 for correct)
|
||||||
|
done (bool): Whether the game has ended (by a correct guess or
|
||||||
|
after six guesses).
|
||||||
|
info (dict): Auxiliary diagnostic information (empty).
|
||||||
|
"""
|
||||||
|
assert self.action_space.contains(action), 'Invalid word!'
|
||||||
|
|
||||||
|
# transform the action, solution indices to their words
|
||||||
|
action = self.action_space[action]
|
||||||
|
solution = self.solution_space[self.solution]
|
||||||
|
|
||||||
|
# populate the word chars into the row (character channel)
|
||||||
|
self.state[self.round][:self.n_letters] = action
|
||||||
|
|
||||||
|
# populate the flag characters into the row (flag channel)
|
||||||
|
counter = Counter()
|
||||||
|
for i, char in enumerate(action):
|
||||||
|
flag_i = i + self.n_letters # starts at 5
|
||||||
|
counter[char] += 1
|
||||||
|
|
||||||
|
if char == solution[i]: # character is in correct position
|
||||||
|
self.state[self.round, flag_i] = self.right_pos
|
||||||
|
elif counter[char] <= (char == solution).sum():
|
||||||
|
# current character has been seen within correct number of
|
||||||
|
# occurrences
|
||||||
|
self.state[self.round, flag_i] = self.wrong_pos
|
||||||
|
else:
|
||||||
|
# wrong character, or "correct" character too many times
|
||||||
|
self.state[self.round, flag_i] = self.wrong_char
|
||||||
|
|
||||||
|
self.round += 1
|
||||||
|
|
||||||
|
correct = (action == solution).all()
|
||||||
|
game_over = (self.round == self.n_rounds)
|
||||||
|
|
||||||
|
done = correct or game_over
|
||||||
|
|
||||||
|
# Total reward equals -(number of incorrect guesses)
|
||||||
|
# reward = 0. if correct else -1.
|
||||||
|
|
||||||
|
# correct +10
|
||||||
|
# guesses new letter +1
|
||||||
|
# guesses correct letter +1
|
||||||
|
# spent another guess -1
|
||||||
|
|
||||||
|
reward = 0
|
||||||
|
reward += np.sum(self.state[:, 5:] == 1) * 1
|
||||||
|
reward += np.sum(self.state[:, 5:] == 2) * 0.5
|
||||||
|
reward += np.sum(self.state[:, 5:] == 3) * -1
|
||||||
|
reward += 10 if correct else -10 if done else 0
|
||||||
|
|
||||||
|
info = {'correct': correct}
|
||||||
|
|
||||||
|
return self.state, reward, done, info
|
Loading…
Reference in New Issue
Block a user