cse151b-final-project/gym_wordle/wordle.py

296 lines
9.9 KiB
Python

import gym
import numpy as np
import numpy.typing as npt
from sty import fg, bg, ef, rs
from collections import Counter
from gym_wordle.utils import to_english, to_array, get_words
from typing import Optional
class WordList(gym.spaces.Discrete):
"""Super class for defining a space of valid words according to a specified
list.
TODO: Fix these paragraphs
The space is a subclass of gym.spaces.Discrete, where each element
corresponds to an index of a valid word in the word list. The obfuscation
is necessary for more direct implementation of RL algorithms, which expect
spaces of less sophisticated form.
In addition to the default methods of the Discrete space, it implements
a __getitem__ method for easy index lookup, and an index_of method to
convert potential words into their corresponding index (if they exist).
"""
def __init__(self, words: npt.NDArray[np.int64], **kwargs):
"""
Args:
words: Collection of words in array form with shape (_, 5), where
each word is a row of the array. Each array element is an integer
between 0,...,26 (inclusive).
kwargs: See documentation for gym.spaces.MultiDiscrete
"""
super().__init__(words.shape[0], **kwargs)
self.words = words
def __getitem__(self, index: int) -> npt.NDArray[np.int64]:
"""Obtains the (int-encoded) word associated with the given index.
Args:
index: Index for the list of words.
Returns:
Associated word at the position specified by index.
"""
return self.words[index]
def index_of(self, word: npt.NDArray[np.int64]) -> int:
"""Given a word, determine its index in the list (if it exists),
otherwise returning -1 if no index exists.
Args:
word: Word to find in the word list.
Returns:
The index of the given word if it exists, otherwise -1.
"""
try:
index, = np.nonzero((word == self.words).all(axis=1))
return index[0]
except:
return -1
class SolutionList(WordList):
"""Space for *solution* words to the Wordle environment.
In the game Wordle, there are two different collections of words:
* "guesses", which the game accepts as valid words to use to guess the
answer.
* "solutions", which the game uses to choose solutions from.
Of course, the set of solutions is a strict subset of the set of guesses.
Reference: https://fivethirtyeight.com/features/when-the-riddler-met-wordle/
This class represents the set of solution words.
"""
def __init__(self, **kwargs):
"""
Args:
kwargs: See documentation for gym.spaces.MultiDiscrete
"""
words = get_words('solution')
super().__init__(words, **kwargs)
class WordleObsSpace(gym.spaces.Box):
"""Implementation of the state (observation) space in terms of gym
primatives, in this case, gym.spaces.Box.
The Wordle observation space can be thought of as a 6x5 array with two
channels:
- the character channel, indicating which characters are placed on the
board (unfilled rows are marked with the empty character, 0)
- the flag channel, indicating the in-game information associated with
each character's placement (green highlight, yellow highlight, etc.)
where there are 6 rows, one for each turn in the game, and 5 columns, since
the solution will always be a word of length 5.
For simplicity, and compatibility with the stable_baselines algorithms,
this multichannel is modeled as a 6x10 array, where the two channels are
horizontally appended (along columns). Thus each row in the observation
should be interpreted as
c0 c1 c2 c3 c4 f0 f1 f2 f3 f4
when the word is c0...c4 and its associated flags are f0...f4.
While the superclass method `sample` is available to the WordleObsSpace, it
should be emphasized that the output of `sample` will (almost surely) not
correspond to a real game configuration, because the sampling is not out of
possible game configurations. Instead, the Box superclass just samples the
integer array space uniformly.
"""
def __init__(self, **kwargs):
self.n_rows = 6
self.n_cols = 5
self.max_char = 26
self.max_flag = 4
low = np.zeros((self.n_rows, 2*self.n_cols))
high = np.c_[np.full((self.n_rows, self.n_cols), self.max_char),
np.full((self.n_rows, self.n_cols), self.max_flag)]
super().__init__(low, high, dtype=np.int64, **kwargs)
class GuessList(WordList):
"""Space for *solution* words to the Wordle environment.
In the game Wordle, there are two different collections of words:
* "guesses", which the game accepts as valid words to use to guess the
answer.
* "solutions", which the game uses to choose solutions from.
Of course, the set of solutions is a strict subset of the set of guesses.
Reference: https://fivethirtyeight.com/features/when-the-riddler-met-wordle/
This class represents the set of guess words.
"""
def __init__(self, **kwargs):
"""
Args:
kwargs: See documentation for gym.spaces.MultiDiscrete
"""
words = get_words('guess')
super().__init__(words, **kwargs)
class WordleEnv(gym.Env):
metadata = {'render.modes': ['human']}
# character flag codes
no_char = 0
right_pos = 1
wrong_pos = 2
wrong_char = 3
def __init__(self):
super().__init__()
self.seed()
self.action_space = GuessList()
self.solution_space = SolutionList()
self.observation_space = WordleObsSpace()
self._highlights = {
self.right_pos: (bg.green, bg.rs),
self.wrong_pos: (bg.yellow, bg.rs),
self.wrong_char: ('', ''),
self.no_char: ('', ''),
}
self.n_rounds = 6
self.n_letters = 5
def _highlighter(self, char: str, flag: int) -> str:
"""Terminal renderer functionality. Properly highlights a character
based on the flag associated with it.
Args:
char: Character in question.
flag: Associated flag, one of:
- 0: no character (render no background)
- 1: right position (render green background)
- 2: wrong position (render yellow background)
- 3: wrong character (render no background)
Returns:
Correct ASCII sequence producing the desired character in the
correct background.
"""
front, back = self._highlights[flag]
return front + char + back
def reset(self):
self.round = 0
self.solution = self.solution_space.sample()
self.state = np.zeros((self.n_rounds, 2 * self.n_letters), dtype=np.int64)
return self.state
def render(self, mode: str ='human'):
"""Renders the Wordle environment.
Currently supported render modes:
- human: renders the Wordle game to the terminal.
Args:
mode: the mode to render with
"""
if mode == 'human':
for row in self.states:
text = ''.join(map(
self._highlighter,
to_english(row[:self.n_letters]).upper(),
row[self.n_letters:]
))
print(text)
else:
super(WordleEnv, self).render(mode=mode)
def step(self, action):
"""Run one step of the Wordle game. Every game must be previously
initialized by a call to the `reset` method.
Args:
action: Word guessed by the agent.
Returns:
state (object): Wordle game state after the guess.
reward (float): Reward associated with the guess (-1 for incorrect,
0 for correct)
done (bool): Whether the game has ended (by a correct guess or
after six guesses).
info (dict): Auxiliary diagnostic information (empty).
"""
assert self.action_space.contains(action), 'Invalid word!'
# transform the action, solution indices to their words
action = self.action_space[action]
solution = self.solution_space[self.solution]
# populate the word chars into the row (character channel)
self.state[self.round][:self.n_letters] = action
# populate the flag characters into the row (flag channel)
counter = Counter()
for i, char in enumerate(action):
flag_i = i + self.n_letters # starts at 5
counter[char] += 1
if char == solution[i]: # character is in correct position
self.state[self.round, flag_i] = self.right_pos
elif counter[char] <= (char == solution).sum():
# current character has been seen within correct number of
# occurrences
self.state[self.round, flag_i] = self.wrong_pos
else:
# wrong character, or "correct" character too many times
self.state[self.round, flag_i] = self.wrong_char
self.round += 1
correct = (action == solution).all()
game_over = (self.round == self.n_rounds)
done = correct or game_over
# Total reward equals -(number of incorrect guesses)
# reward = 0. if correct else -1.
# correct +10
# guesses new letter +1
# guesses correct letter +1
# spent another guess -1
reward = 0
reward += np.sum(self.state[:, 5:] == 1) * 1
reward += np.sum(self.state[:, 5:] == 2) * 0.5
reward += np.sum(self.state[:, 5:] == 3) * -1
reward += 10 if correct else -10 if done else 0
info = {'correct': correct}
return self.state, reward, done, info