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3
.gitignore
vendored
3
.gitignore
vendored
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**/data/*
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**/*.zip
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**/*.zip
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**/__pycache__
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1130
dqn_wordle.ipynb
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dqn_wordle.ipynb
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7
gym_wordle/__init__.py
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7
gym_wordle/__init__.py
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from gym.envs.registration import register
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from .wordle import WordleEnv
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register(
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id='Wordle-v0',
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entry_point='gym_wordle.wordle:WordleEnv'
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)
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12972
gym_wordle/dictionary/guess_list.csv
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12972
gym_wordle/dictionary/guess_list.csv
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BIN
gym_wordle/dictionary/guess_list.npy
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gym_wordle/dictionary/guess_list.npy
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2315
gym_wordle/dictionary/solution_list.csv
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gym_wordle/dictionary/solution_list.csv
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gym_wordle/dictionary/solution_list.npy
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gym_wordle/dictionary/solution_list.npy
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gym_wordle/utils.py
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gym_wordle/utils.py
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import numpy as np
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import numpy.typing as npt
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from pathlib import Path
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_chars = ' abcdefghijklmnopqrstuvwxyz'
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_char_d = {c: i for i, c in enumerate(_chars)}
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def to_english(array: npt.NDArray[np.int64]) -> str:
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"""Converts a numpy integer array into a corresponding English string.
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Args:
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array: Word in array (int) form. It is assumed that each integer in the
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array is between 0,...,26 (inclusive).
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Returns:
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A (lowercase) string representation of the word.
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"""
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return ''.join(_chars[i] for i in array)
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def to_array(word: str) -> npt.NDArray[np.int64]:
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"""Converts a string of characters into a corresponding numpy array.
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Args:
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word: Word in string form. It is assumed that each character in the
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string is either an empty space ' ' or lowercase alphabetical
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character.
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Returns:
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An array representation of the word.
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"""
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return np.array([_char_d[c] for c in word])
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def get_words(category: str, build: bool=False) -> npt.NDArray[np.int64]:
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"""Loads a list of words in array form.
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If specified, this will recompute the list from the human-readable list of
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words, and save the results in array form.
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Args:
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category: Either 'guess' or 'solution', which corresponds to the list
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of acceptable guess words and the list of acceptable solution words.
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build: If True, recomputes and saves the array-version of the computed
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list for future access.
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Returns:
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An array representation of the list of words specified by the category.
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This array has two dimensions, and the number of columns is fixed at
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five.
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"""
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assert category in {'guess', 'solution'}
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arr_path = Path(__file__).parent / f'dictionary/{category}_list.npy'
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if build:
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list_path = Path(__file__).parent / f'dictionary/{category}_list.csv'
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with open(list_path, 'r') as f:
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words = np.array([to_array(line.strip()) for line in f])
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np.save(arr_path, words)
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return np.load(arr_path)
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def play():
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"""Play Wordle yourself!"""
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import gym
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import gym_wordle
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env = gym.make('Wordle-v0') # load the environment
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env.reset()
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solution = to_english(env.unwrapped.solution_space[env.solution]).upper() # no peeking!
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done = False
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while not done:
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action = -1
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# in general, the environment won't be forgiving if you input an
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# invalid word, but for this function I want to let you screw up user
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# input without consequence, so just loops until valid input is taken
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while not env.action_space.contains(action):
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guess = input('Guess: ')
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action = env.unwrapped.action_space.index_of(to_array(guess))
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state, reward, done, info = env.step(action)
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env.render()
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print(f"The word was {solution}")
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296
gym_wordle/wordle.py
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gym_wordle/wordle.py
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import gym
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import numpy as np
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import numpy.typing as npt
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from sty import fg, bg, ef, rs
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from collections import Counter
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from gym_wordle.utils import to_english, to_array, get_words
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from typing import Optional
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class WordList(gym.spaces.Discrete):
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"""Super class for defining a space of valid words according to a specified
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list.
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TODO: Fix these paragraphs
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The space is a subclass of gym.spaces.Discrete, where each element
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corresponds to an index of a valid word in the word list. The obfuscation
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is necessary for more direct implementation of RL algorithms, which expect
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spaces of less sophisticated form.
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In addition to the default methods of the Discrete space, it implements
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a __getitem__ method for easy index lookup, and an index_of method to
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convert potential words into their corresponding index (if they exist).
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"""
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def __init__(self, words: npt.NDArray[np.int64], **kwargs):
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"""
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Args:
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words: Collection of words in array form with shape (_, 5), where
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each word is a row of the array. Each array element is an integer
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between 0,...,26 (inclusive).
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kwargs: See documentation for gym.spaces.MultiDiscrete
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"""
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super().__init__(words.shape[0], **kwargs)
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self.words = words
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def __getitem__(self, index: int) -> npt.NDArray[np.int64]:
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"""Obtains the (int-encoded) word associated with the given index.
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Args:
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index: Index for the list of words.
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Returns:
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Associated word at the position specified by index.
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"""
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return self.words[index]
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def index_of(self, word: npt.NDArray[np.int64]) -> int:
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"""Given a word, determine its index in the list (if it exists),
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otherwise returning -1 if no index exists.
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Args:
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word: Word to find in the word list.
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Returns:
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The index of the given word if it exists, otherwise -1.
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"""
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try:
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index, = np.nonzero((word == self.words).all(axis=1))
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return index[0]
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except:
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return -1
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class SolutionList(WordList):
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"""Space for *solution* words to the Wordle environment.
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In the game Wordle, there are two different collections of words:
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* "guesses", which the game accepts as valid words to use to guess the
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answer.
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* "solutions", which the game uses to choose solutions from.
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Of course, the set of solutions is a strict subset of the set of guesses.
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Reference: https://fivethirtyeight.com/features/when-the-riddler-met-wordle/
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This class represents the set of solution words.
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"""
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def __init__(self, **kwargs):
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"""
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Args:
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kwargs: See documentation for gym.spaces.MultiDiscrete
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"""
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words = get_words('solution')
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super().__init__(words, **kwargs)
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class WordleObsSpace(gym.spaces.Box):
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"""Implementation of the state (observation) space in terms of gym
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primatives, in this case, gym.spaces.Box.
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The Wordle observation space can be thought of as a 6x5 array with two
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channels:
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- the character channel, indicating which characters are placed on the
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board (unfilled rows are marked with the empty character, 0)
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- the flag channel, indicating the in-game information associated with
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each character's placement (green highlight, yellow highlight, etc.)
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where there are 6 rows, one for each turn in the game, and 5 columns, since
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the solution will always be a word of length 5.
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For simplicity, and compatibility with the stable_baselines algorithms,
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this multichannel is modeled as a 6x10 array, where the two channels are
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horizontally appended (along columns). Thus each row in the observation
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should be interpreted as
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c0 c1 c2 c3 c4 f0 f1 f2 f3 f4
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when the word is c0...c4 and its associated flags are f0...f4.
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While the superclass method `sample` is available to the WordleObsSpace, it
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should be emphasized that the output of `sample` will (almost surely) not
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correspond to a real game configuration, because the sampling is not out of
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possible game configurations. Instead, the Box superclass just samples the
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integer array space uniformly.
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"""
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def __init__(self, **kwargs):
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self.n_rows = 6
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self.n_cols = 5
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self.max_char = 26
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self.max_flag = 4
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low = np.zeros((self.n_rows, 2*self.n_cols))
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high = np.c_[np.full((self.n_rows, self.n_cols), self.max_char),
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np.full((self.n_rows, self.n_cols), self.max_flag)]
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super().__init__(low, high, dtype=np.int64, **kwargs)
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class GuessList(WordList):
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"""Space for *solution* words to the Wordle environment.
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In the game Wordle, there are two different collections of words:
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* "guesses", which the game accepts as valid words to use to guess the
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answer.
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* "solutions", which the game uses to choose solutions from.
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Of course, the set of solutions is a strict subset of the set of guesses.
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Reference: https://fivethirtyeight.com/features/when-the-riddler-met-wordle/
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This class represents the set of guess words.
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"""
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def __init__(self, **kwargs):
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"""
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Args:
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kwargs: See documentation for gym.spaces.MultiDiscrete
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"""
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words = get_words('guess')
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super().__init__(words, **kwargs)
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class WordleEnv(gym.Env):
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metadata = {'render.modes': ['human']}
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# character flag codes
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no_char = 0
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right_pos = 1
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wrong_pos = 2
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wrong_char = 3
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def __init__(self):
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super().__init__()
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self.seed()
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self.action_space = GuessList()
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self.solution_space = SolutionList()
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self.observation_space = WordleObsSpace()
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self._highlights = {
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self.right_pos: (bg.green, bg.rs),
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self.wrong_pos: (bg.yellow, bg.rs),
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self.wrong_char: ('', ''),
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self.no_char: ('', ''),
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}
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self.n_rounds = 6
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self.n_letters = 5
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def _highlighter(self, char: str, flag: int) -> str:
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"""Terminal renderer functionality. Properly highlights a character
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based on the flag associated with it.
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Args:
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char: Character in question.
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flag: Associated flag, one of:
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- 0: no character (render no background)
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- 1: right position (render green background)
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- 2: wrong position (render yellow background)
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- 3: wrong character (render no background)
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Returns:
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Correct ASCII sequence producing the desired character in the
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correct background.
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"""
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front, back = self._highlights[flag]
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return front + char + back
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def reset(self):
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self.round = 0
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self.solution = self.solution_space.sample()
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self.state = np.zeros((self.n_rounds, 2 * self.n_letters), dtype=np.int64)
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return self.state
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def render(self, mode: str ='human'):
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"""Renders the Wordle environment.
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Currently supported render modes:
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- human: renders the Wordle game to the terminal.
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Args:
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mode: the mode to render with
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"""
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if mode == 'human':
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for row in self.states:
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text = ''.join(map(
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self._highlighter,
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to_english(row[:self.n_letters]).upper(),
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row[self.n_letters:]
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))
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print(text)
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else:
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super(WordleEnv, self).render(mode=mode)
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def step(self, action):
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"""Run one step of the Wordle game. Every game must be previously
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initialized by a call to the `reset` method.
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Args:
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action: Word guessed by the agent.
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Returns:
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state (object): Wordle game state after the guess.
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reward (float): Reward associated with the guess (-1 for incorrect,
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0 for correct)
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done (bool): Whether the game has ended (by a correct guess or
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after six guesses).
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info (dict): Auxiliary diagnostic information (empty).
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"""
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assert self.action_space.contains(action), 'Invalid word!'
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# transform the action, solution indices to their words
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action = self.action_space[action]
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solution = self.solution_space[self.solution]
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# populate the word chars into the row (character channel)
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self.state[self.round][:self.n_letters] = action
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# populate the flag characters into the row (flag channel)
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counter = Counter()
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for i, char in enumerate(action):
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flag_i = i + self.n_letters # starts at 5
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counter[char] += 1
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if char == solution[i]: # character is in correct position
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self.state[self.round, flag_i] = self.right_pos
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elif counter[char] <= (char == solution).sum():
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# current character has been seen within correct number of
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# occurrences
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self.state[self.round, flag_i] = self.wrong_pos
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else:
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# wrong character, or "correct" character too many times
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self.state[self.round, flag_i] = self.wrong_char
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self.round += 1
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correct = (action == solution).all()
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game_over = (self.round == self.n_rounds)
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done = correct or game_over
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# Total reward equals -(number of incorrect guesses)
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# reward = 0. if correct else -1.
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# correct +10
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# guesses new letter +1
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# guesses correct letter +1
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# spent another guess -1
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reward = 0
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reward += np.sum(self.state[:, 5:] == 1) * 1
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reward += np.sum(self.state[:, 5:] == 2) * 0.5
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reward += np.sum(self.state[:, 5:] == 3) * -1
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reward += 10 if correct else -10 if done else 0
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info = {'correct': correct}
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return self.state, reward, done, info
|
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