character-sheet/sheet.js

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import {serializeFormData, deserializeFormData, storeData, getData} from "./utils.js";
window.addEventListener("DOMContentLoaded", init);
let combatModifiers = [
{
category: "Saves",
items: [
{
name: "Resilience",
type: "full",
value: function (e) { return Math.max(e.STR, e.END) + e.training + (e.mb * e.mastery); }
},
{
name: "Reflex",
type: "full",
value: function (e) { return Math.max(e.AGI, e.WIT) + e.training + (e.mb * e.mastery); }
},
{
name: "Resolve",
type: "full",
value: function (e) { return Math.max(e.INT, e.CHA) + e.training + (e.mb * e.mastery); }
}
]
},
{
category: "Weapon",
items: [
{
name: "Simple",
type: "full",
value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
},
{
name: "Brawl",
type: "full",
value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
},
{
name: "Bludgeon",
type: "full",
value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
},
{
name: "Axe",
type: "full",
value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
},
{
name: "Polearm",
type: "full",
value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
},
{
name: "Sword",
type: "full",
value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
},
{
name: "Archery",
type: "full",
value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
},
{
name: "Firearm",
type: "full",
value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
}
]
},
{
category: "Armor",
items: [
{
name: "Unarmored",
type: "training-only",
value: function (e) { return }
},
{
name: "Light",
type: "training-only",
value: function (e) { return }
},
{
name: "Medium",
type: "training-only",
value: function (e) { return }
},
{
name: "Heavy",
type: "training-only",
value: function (e) { return }
}
]
}
]
let rpModifiers = [
{
category: "Skills",
items: [
{
name: "Athletics",
type: "full",
value: function (e) { return e.STR + e.training + (e.mb * e.mastery); }
},
{
name: "Fortitude",
type: "full",
value: function (e) { return e.END + e.training + (e.mb * e.mastery); }
},
{
name: "Acrobatics",
type: "full",
value: function (e) { return e.AGI + e.training + (e.mb * e.mastery); }
},
{
name: "Stealth",
type: "full",
value: function (e) { return e.AGI + e.training + (e.mb * e.mastery); }
},
{
name: "Thievery",
type: "full",
value: function (e) { return e.AGI + e.training + (e.mb * e.mastery); }
},
{
name: "Animal_Handling",
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display: "Animal Handling",
type: "full",
value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
},
{
name: "Intuition",
type: "full",
value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
},
{
name: "Perception",
type: "full",
value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
},
{
name: "Streetwise",
type: "full",
value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
},
{
name: "Survival",
type: "full",
value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
},
{
name: "Arcana",
type: "full",
value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
},
{
name: "Crafting",
type: "full",
value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
},
{
name: "Investigation",
type: "full",
value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
},
{
name: "Medicine",
type: "full",
value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
},
{
name: "Deception",
type: "full",
value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
},
{
name: "Intimidation",
type: "full",
value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
},
{
name: "Performance",
type: "full",
value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
},
{
name: "Persuasion",
type: "full",
value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
}
]
}
]
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let features = [
{
name: "Core Species",
level: 1
},
{
name: "Species",
level: 1
},
{
name: "Cornerstone",
level: 1
},
{
name: "Cornerstone",
level: 1
},
{
name: "Novice",
level: 1
},
{
name: "Novice",
level: 2
},
{
name: "Novice",
level: 3
},
{
name: "Novice",
level: 4
},
{
name: "Apprentice",
level: 5
},
{
name: "Apprentice",
level: 6
},
{
name: "Apprentice",
level: 7
},
{
name: "Journeyman",
level: 9
},
{
name: "Journeyman",
level: 10
},
{
name: "Journeyman",
level: 11
},
{
name: "Expert",
level: 13
},
{
name: "Expert",
level: 14
},
{
name: "Expert",
level: 15
},
{
name: "Master",
level: 17
},
{
name: "Master",
level: 18
},
{
name: "Capstone",
level: 20
}
]
function init () {
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buildModifiers("#combat-modifiers", combatModifiers);
buildModifiers("#rp-modifiers", rpModifiers);
buildFeatures("#features", features);
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let data = getData();
deserializeFormData("#character-data", data);
calculateModifiers(combatModifiers)
calculateModifiers(rpModifiers)
data = serializeFormData("#character-data");
storeData(data);
window.setInterval(() => {
calculateModifiers(combatModifiers)
calculateModifiers(rpModifiers)
data = serializeFormData("#character-data");
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storeData(data);
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}, 250);
}
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function buildModifiers(container, data) {
let area = document.querySelector(container);
for (let i in data) {
let category = data[i];
let categoryDiv = document.createElement("div");
area.append(categoryDiv);
categoryDiv.style = "display: contents;";
categoryDiv.innerHTML = `<p style="grid-column: 1 / span 4;"><b>${category.category}</b></p>`;
for (let j in data[i].items) {
let item = data[i].items[j];
if (item.type === "full") {
categoryDiv.innerHTML += `
<div style="display: contents;">
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<p>${item.display ? item.display : item.name}</p>
<label>Training<input id="${category.category}-${item.name}-training" name="${category.category}-${item.name}-training" type="number"></label>
<label>MB<input id="${category.category}-${item.name}-mb" name="${category.category}-${item.name}-mb" type="checkbox"></label>
<output id="${category.category}-${item.name}-result"></output>
</div>
`;
}
else if (item.type === "training-only"){
categoryDiv.innerHTML += `
<div style="display: contents;">
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<p>${item.display ? item.display : item.name}</p>
<label style="grid-column: 2 / span 3;">Training<input id="${category.category}-${item.name}-training" name="${category.category}-${item.name}-training" type="checkbox"></label>
<input id="${category.category}-${item.name}-mb" name="${category.category}-${item.name}-mb" type="checkbox" hidden>
<output class="none" id="${category.category}-${item.name}-result"></output>
</div>
`;
}
}
}
}
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function buildFeatures (container) {
let area = document.querySelector(container);
for (let i in features) {
let feature = features[i];
area.innerHTML += `
<p>${feature.name}</p>
<p>${feature.level}</p>
<div class="grow-wrap">
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<textarea id="features-${i}" name="features-${i}" placeholder="Feature Name & Description" onInput="this.parentNode.dataset.replicatedValue = this.value" rows="1"></textarea>
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</div>
`;
}
}
function calculateModifiers (data) {
for (let i in data) {
let category = data[i];
for (let j in data[i].items) {
let item = data[i].items[j];
setModifierVal(category.category, item.name, item.value);
}
}
}
function setModifierVal (category, name, value) {
let e = {};
e.STR = Number(document.querySelector("#str").value);
e.END = Number(document.querySelector("#end").value);
e.AGI = Number(document.querySelector("#agi").value);
e.WIT = Number(document.querySelector("#wit").value);
e.INT = Number(document.querySelector("#int").value);
e.CHA = Number(document.querySelector("#cha").value);
e.training = Number(document.querySelector(`#${category}-${name}-training`).value);
e.mb = Number(document.querySelector(`#${category}-${name}-mb`).checked);
e.mastery = Number(document.querySelector("#mastery").value);
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document.querySelector(`#${category}-${name}-result`).innerText = ` = ${value(e)}`;
}