basic implementation of create/delete pool

This commit is contained in:
2026-03-02 21:45:39 +00:00
parent 75dd027c59
commit 322f233718
16 changed files with 922 additions and 162 deletions

38
app/operations.go Normal file
View File

@@ -0,0 +1,38 @@
package app
import (
common "user-manager-api/app/common"
)
func NewPool(backends *Backends, poolname string) (int, error) {
return backends.pve.NewPool(poolname)
}
func DelPool(backends *Backends, poolname string) (int, error) {
return backends.pve.DelPool(poolname)
}
func NewGroup(backends *Backends, groupname common.Groupname) (int, error) {
handler := Config.Realms[groupname.Realm].Handler
switch handler {
case "pve":
return backends.pve.NewGroup(groupname)
case "ldap":
backends.ldap.NewGroup(groupname)
//pve sync
return 200, nil
}
return 200, nil
}
func DelGroup(backends *Backends, groupname common.Groupname) (int, error) {
handler := Config.Realms[groupname.Realm].Handler
switch handler {
case "pve":
return backends.pve.DelGroup(groupname)
case "ldap":
backends.ldap.DelGroup(groupname)
//pve sync
return 200, nil
}
return 200, nil
}