fix linting errors
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1b71c16eec
commit
497bd60653
@ -66,7 +66,7 @@ function createResourceUsageChart (resourceName, resourceAvail, resourceUsed, re
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const R = Math.min(usedRatio * 510, 255);
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const R = Math.min(usedRatio * 510, 255);
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const G = Math.min((1 - usedRatio) * 510, 255);
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const G = Math.min((1 - usedRatio) * 510, 255);
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const usedColor = `rgb(${R}, ${G}, 0)`;
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const usedColor = `rgb(${R}, ${G}, 0)`;
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new Chart(canvas, {
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createChart(canvas, {
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type: "pie",
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type: "pie",
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data: {
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data: {
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labels: [
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labels: [
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@ -103,6 +103,10 @@ function createResourceUsageChart (resourceName, resourceAvail, resourceUsed, re
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return container;
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return container;
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}
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}
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function createChart (ctx, data) {
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return new window.Chart(ctx, data);
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}
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function parseNumber (value, unitData) {
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function parseNumber (value, unitData) {
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if (!unitData) {
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if (!unitData) {
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return `${value}`;
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return `${value}`;
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@ -47,15 +47,15 @@ async function populateInstances () {
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}
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}
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else {
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else {
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criteria = (a, b) => {
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criteria = (a, b) => {
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const a_inc = a.name.includes(searchQuery);
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const aInc = a.name.includes(searchQuery);
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const b_inc = b.name.includes(searchQuery);
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const bInc = b.name.includes(searchQuery);
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if (a_inc && b_inc) {
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if (aInc && bInc) {
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return a.vmid > b.vmid ? 1 : -1;
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return a.vmid > b.vmid ? 1 : -1;
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}
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}
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else if (a_inc && !b_inc) {
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else if (aInc && !bInc) {
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return -1;
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return -1;
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}
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}
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else if (!a_inc && b_inc) {
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else if (!aInc && bInc) {
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return 1;
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return 1;
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}
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}
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else {
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else {
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@ -64,9 +64,9 @@ async function populateInstances () {
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};
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};
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}
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}
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instances.sort(criteria);
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instances.sort(criteria);
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//console.log(instances)
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// console.log(instances)
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const instanceContainer = document.querySelector("#instance-container");
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const instanceContainer = document.querySelector("#instance-container");
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instanceContainer.innerHTML = ``;
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instanceContainer.innerHTML = "";
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for (let i = 0; i < instances.length; i++) {
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for (let i = 0; i < instances.length; i++) {
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const newInstance = document.createElement("instance-card");
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const newInstance = document.createElement("instance-card");
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newInstance.data = instances[i];
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newInstance.data = instances[i];
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