270 lines
10 KiB
JavaScript
270 lines
10 KiB
JavaScript
import { WebSocketServer } from "ws";
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import * as cookie from "cookie";
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import { Router } from "express";
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export const router = Router({ mergeParams: true }); ;
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const checkAuth = global.utils.checkAuth;
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const getObjectHash = global.utils.getObjectHash;
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const getTimeLeft = global.utils.getTimeLeft;
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// maps usernames to socket object(s)
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const userSocketMap = {};
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// maps pool ids to users
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const poolUserMap = {};
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// maps sockets to their requested rates
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const requestedRates = {};
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// stores the next queued interrupt handler
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let timer = null;
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// previous cluster state for interrupt handler
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let prevState = {};
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// target ms value
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let targetMSTime = null;
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const schemes = global.config.clientsync.schemes;
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const resourceTypes = global.config.clientsync.resourcetypes;
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/**
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* GET - get list of supported synchronization schemes
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* responses:
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* - 200 : {always: boolean, hash: boolean, interrupt: boolean}
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*/
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router.get("/schemes", async (req, res) => {
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res.send(schemes);
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});
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if (schemes.always.enabled) {
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console.log("clientsync: enabled always sync");
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}
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// setup hash scheme
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if (schemes.hash.enabled) {
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/**
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* GET - get hash of current cluster resources states
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* Client can use this endpoint to check for cluster state changes to avoid costly data transfers to the client.
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* responses:
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* - 401: {auth: false}
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* - 200: string
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*/
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router.get("/hash", async (req, res) => {
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// check auth
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const auth = await checkAuth(req.cookies, res);
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if (!auth) {
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return;
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}
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// get current cluster resources - do not use fabric here because fabric is not always updated to changes like up/down state changes
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const status = (await global.pve.requestPVE("/cluster/resources", "GET", { cookies: req.cookies })).data.data;
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// filter out just state information of resources that are needed
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const state = extractClusterState(status, resourceTypes);
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res.status(200).send(getObjectHash(state));
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});
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console.log("clientsync: enabled hash sync");
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}
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// setup interupt scheme
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if (schemes.interrupt.enabled) {
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const wsServer = new WebSocketServer({ noServer: true, path: "/api/sync/interrupt" });
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wsServer.on("connection", (socket, username, pools) => {
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// add new socket to userSocketmap
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if (userSocketMap[username]) {
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const index = Object.keys(userSocketMap[username]).length;
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userSocketMap[username][index] = socket;
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socket.userIndex = index;
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}
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else {
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userSocketMap[username] = { 0: socket };
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socket.userIndex = 0;
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}
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// for each pool, add user to associated pool in poolUserMap
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for (const pool of pools) {
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if (poolUserMap[pool]) {
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poolUserMap[pool][username] = true;
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}
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else {
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poolUserMap[pool] = {};
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poolUserMap[pool][username] = true;
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}
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}
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// add socket entry into requestedRates
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const index = Object.keys(requestedRates).length;
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requestedRates[index] = Infinity;
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socket.rateIndex = index;
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// handle socket error
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socket.on("error", console.error);
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// handle socket close
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socket.on("close", () => {
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// remove closed socket from userSocketMap user entry
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delete userSocketMap[username][socket.userIndex];
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// if there are no more sockets for this user, delete the userSocketMap user entry and the poolUserMap user entry
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if (Object.keys(userSocketMap[username]).length === 0) {
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// delete the user entry
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delete userSocketMap[username];
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// remove user from poolUserMap entry for each pool
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for (const pool of pools) {
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delete poolUserMap[pool][username];
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// if the poolUserMap pool entry is empty, delete the entry
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if (Object.keys(poolUserMap[pool]).length === 0) {
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delete poolUserMap[pool];
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}
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}
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}
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// remove socket entry from requestedRates
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delete requestedRates[socket.rateIndex];
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if (Object.keys(requestedRates).length === 0) { // if there are no requested rates left, clear the timer
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clearTimeout(timer);
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timer = null;
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targetMSTime = null;
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}
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// terminate socket
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socket.terminate();
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});
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// handle socket incoming message
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socket.on("message", (message) => {
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const parsed = message.toString().split(" ");
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const cmd = parsed[0];
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// command is rate and the value is valid
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if (cmd === "rate" && parsed[1] >= schemes.interrupt["min-rate"] && parsed[1] <= schemes.interrupt["max-rate"]) {
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// get requested rate in ms
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const rate = Number(parsed[1]) * 1000;
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// if timer has not started, start it with requested rate
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if (!timer) {
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timer = setTimeout(handleInterruptSync, rate);
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const time = global.process.uptime();
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targetMSTime = time - Math.floor(time);
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}
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// otherwise, if the timer has started but the rate is lower than the current minimum
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// AND if the next event trigger is more than the new rate in the future,
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// restart the timer with the new rate
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// avoids a large requested rate preventing a faster rate from being fulfilled
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else if (rate < Math.min.apply(null, Object.values(requestedRates)) && getTimeLeft(timer) > rate) {
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clearTimeout(timer);
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timer = setTimeout(handleInterruptSync, rate);
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const time = global.process.uptime();
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targetMSTime = time - Math.floor(time);
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}
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// otherwise just add the rate to the list, when the next even trigger happens it will be requeued with the new requested rates
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requestedRates[socket.rateIndex] = rate;
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}
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// command is rate but the requested value is out of bounds, terminate socket
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else if (cmd === "rate") {
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socket.send(`error: rate must be in range [${schemes.interrupt["min-rate"]}, ${schemes.interrupt["max-rate"]}].`);
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socket.terminate();
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}
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// otherwise, command is invalid, terminate socket
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else {
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socket.send(`error: ${cmd} command not found.`);
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socket.terminate();
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}
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});
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});
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// handle the wss upgrade request
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global.server.on("upgrade", async (req, socket, head) => {
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// basic auth validation
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const cookies = cookie.parse(req.headers.cookie || "");
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const auth = (await global.pve.requestPVE("/version", "GET", { cookies })).status === 200;
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if (!auth) {
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socket.destroy();
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}
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else {
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wsServer.handleUpgrade(req, socket, head, async (socket) => {
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// get the user pools
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const userObj = global.utils.getUserObjFromUsername(cookies.username);
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const pools = Object.keys((await global.userManager.getUser(userObj, cookies)).cluster.pools);
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// emit the connection to initialize socket
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wsServer.emit("connection", socket, cookies.username, pools);
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});
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}
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});
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const handleInterruptSync = async () => {
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// queue timeout for next iteration with delay of minimum rate
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const minRequestedRate = Math.min.apply(null, Object.values(requestedRates));
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// if the minimum rate is not Infinity, schedule the next timer
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if (minRequestedRate < Infinity) {
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const time = global.process.uptime() - targetMSTime;
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const delay = (time - Math.round(time)) * 1000;
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timer = setTimeout(handleInterruptSync, minRequestedRate - delay);
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}
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// if the minimum rate is Infinity, then don't schedule anything and set timer to null
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else {
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timer = null;
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targetMSTime = null;
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return;
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}
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// get current cluster resources
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const status = (await global.pve.requestPVE("/cluster/resources", "GET", { token: true })).data.data;
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// filter out just state information of resources that are needed, and hash each one
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const currState = extractClusterState(status, resourceTypes, true);
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// get a map of users to send sync notifications
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const syncUsers = {};
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// for each current resource in the cluster, check for state changes
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Object.keys(currState).forEach((resource) => {
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// if the resource's current state has changed, add all relevant users to syncUsers
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const resourceCurrState = currState[resource];
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const resourcePrevState = prevState[resource];
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// if the previous state did not exist, or the status or pool have changed, then a resource state was added or modified
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if (!resourcePrevState || resourceCurrState.hash !== resourcePrevState.hash) {
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// if the resource is a node, send sync to all users
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if (resourceCurrState.type === "node") {
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Object.keys(userSocketMap).forEach((user) => {
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syncUsers[user] = true;
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});
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}
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// if the resource is qemu or lxc, send sync to users in the same pool if there is a pool and if the pool has users
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else if (resourceCurrState.pool && poolUserMap[resourceCurrState.pool]) {
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Object.keys(poolUserMap[resourceCurrState.pool]).forEach((user) => {
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syncUsers[user] = true;
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});
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}
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}
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});
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// for each previous resource in the cluster, check for state changes
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Object.keys(prevState).forEach((resource) => {
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const resourceCurrState = currState[resource];
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const resourcePrevState = prevState[resource];
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// if the resource no longer exists in the current state, then it is lost or deleted
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if (!resourceCurrState) {
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// if the resource is a node, send sync to all users
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if (resourcePrevState.type === "node") {
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Object.keys(userSocketMap).forEach((user) => {
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syncUsers[user] = true;
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});
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}
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// if the resource is qemu or lxc, send sync to users in the same pool if there is a pool and if the pool has users
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else if (resourcePrevState.pool && poolUserMap[resourcePrevState.pool]) {
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Object.keys(poolUserMap[resourcePrevState.pool]).forEach((user) => {
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syncUsers[user] = true;
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});
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}
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}
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});
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// for each user in syncUsers, send a sync message over their registered sockets
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for (const user of Object.keys(syncUsers)) {
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for (const socket of Object.keys(userSocketMap[user])) {
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userSocketMap[user][socket].send("sync");
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}
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}
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// set prevState for next iteration
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prevState = currState;
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};
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console.log("clientsync: enabled interrupt sync");
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}
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function extractClusterState (status, resourceTypes, hashIndividual = false) {
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const state = {};
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status.forEach((resource) => {
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if (resourceTypes.includes(resource.type)) {
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state[resource.id] = {
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name: resource.name || null,
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type: resource.type,
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status: resource.status,
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node: resource.node,
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pool: resource.pool || null
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};
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if (hashIndividual) {
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const hash = getObjectHash(state[resource.id]);
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state[resource.id].hash = hash;
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}
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}
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});
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return state;
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}
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