mirror of
https://github.com/titanscouting/tra-analysis.git
synced 2024-12-30 18:59:10 +00:00
147 lines
4.8 KiB
JavaScript
147 lines
4.8 KiB
JavaScript
'use strict';
|
|
|
|
/**
|
|
|
|
Streams in a WebSocket connection
|
|
---------------------------------
|
|
|
|
We model a WebSocket as two duplex streams: one stream is for the wire protocol
|
|
over an I/O socket, and the other is for incoming/outgoing messages.
|
|
|
|
|
|
+----------+ +---------+ +----------+
|
|
[1] write(chunk) -->| ~~~~~~~~ +----->| parse() +----->| ~~~~~~~~ +--> emit('data') [2]
|
|
| | +----+----+ | |
|
|
| | | | |
|
|
| IO | | [5] | Messages |
|
|
| | V | |
|
|
| | +---------+ | |
|
|
[4] emit('data') <--+ ~~~~~~~~ |<-----+ frame() |<-----+ ~~~~~~~~ |<-- write(chunk) [3]
|
|
+----------+ +---------+ +----------+
|
|
|
|
|
|
Message transfer in each direction is simple: IO receives a byte stream [1] and
|
|
sends this stream for parsing. The parser will periodically emit a complete
|
|
message text on the Messages stream [2]. Similarly, when messages are written
|
|
to the Messages stream [3], they are framed using the WebSocket wire format and
|
|
emitted via IO [4].
|
|
|
|
There is a feedback loop via [5] since some input from [1] will be things like
|
|
ping, pong and close frames. In these cases the protocol responds by emitting
|
|
responses directly back to [4] rather than emitting messages via [2].
|
|
|
|
For the purposes of flow control, we consider the sources of each Readable
|
|
stream to be as follows:
|
|
|
|
* [2] receives input from [1]
|
|
* [4] receives input from [1] and [3]
|
|
|
|
The classes below express the relationships described above without prescribing
|
|
anything about how parse() and frame() work, other than assuming they emit
|
|
'data' events to the IO and Messages streams. They will work with any protocol
|
|
driver having these two methods.
|
|
**/
|
|
|
|
|
|
var Stream = require('stream').Stream,
|
|
util = require('util');
|
|
|
|
|
|
var IO = function(driver) {
|
|
this.readable = this.writable = true;
|
|
this._paused = false;
|
|
this._driver = driver;
|
|
};
|
|
util.inherits(IO, Stream);
|
|
|
|
// The IO pause() and resume() methods will be called when the socket we are
|
|
// piping to gets backed up and drains. Since IO output [4] comes from IO input
|
|
// [1] and Messages input [3], we need to tell both of those to return false
|
|
// from write() when this stream is paused.
|
|
|
|
IO.prototype.pause = function() {
|
|
this._paused = true;
|
|
this._driver.messages._paused = true;
|
|
};
|
|
|
|
IO.prototype.resume = function() {
|
|
this._paused = false;
|
|
this.emit('drain');
|
|
|
|
var messages = this._driver.messages;
|
|
messages._paused = false;
|
|
messages.emit('drain');
|
|
};
|
|
|
|
// When we receive input from a socket, send it to the parser and tell the
|
|
// source whether to back off.
|
|
IO.prototype.write = function(chunk) {
|
|
if (!this.writable) return false;
|
|
this._driver.parse(chunk);
|
|
return !this._paused;
|
|
};
|
|
|
|
// The IO end() method will be called when the socket piping into it emits
|
|
// 'close' or 'end', i.e. the socket is closed. In this situation the Messages
|
|
// stream will not emit any more data so we emit 'end'.
|
|
IO.prototype.end = function(chunk) {
|
|
if (!this.writable) return;
|
|
if (chunk !== undefined) this.write(chunk);
|
|
this.writable = false;
|
|
|
|
var messages = this._driver.messages;
|
|
if (messages.readable) {
|
|
messages.readable = messages.writable = false;
|
|
messages.emit('end');
|
|
}
|
|
};
|
|
|
|
IO.prototype.destroy = function() {
|
|
this.end();
|
|
};
|
|
|
|
|
|
var Messages = function(driver) {
|
|
this.readable = this.writable = true;
|
|
this._paused = false;
|
|
this._driver = driver;
|
|
};
|
|
util.inherits(Messages, Stream);
|
|
|
|
// The Messages pause() and resume() methods will be called when the app that's
|
|
// processing the messages gets backed up and drains. If we're emitting
|
|
// messages too fast we should tell the source to slow down. Message output [2]
|
|
// comes from IO input [1].
|
|
|
|
Messages.prototype.pause = function() {
|
|
this._driver.io._paused = true;
|
|
};
|
|
|
|
Messages.prototype.resume = function() {
|
|
this._driver.io._paused = false;
|
|
this._driver.io.emit('drain');
|
|
};
|
|
|
|
// When we receive messages from the user, send them to the formatter and tell
|
|
// the source whether to back off.
|
|
Messages.prototype.write = function(message) {
|
|
if (!this.writable) return false;
|
|
if (typeof message === 'string') this._driver.text(message);
|
|
else this._driver.binary(message);
|
|
return !this._paused;
|
|
};
|
|
|
|
// The Messages end() method will be called when a stream piping into it emits
|
|
// 'end'. Many streams may be piped into the WebSocket and one of them ending
|
|
// does not mean the whole socket is done, so just process the input and move
|
|
// on leaving the socket open.
|
|
Messages.prototype.end = function(message) {
|
|
if (message !== undefined) this.write(message);
|
|
};
|
|
|
|
Messages.prototype.destroy = function() {};
|
|
|
|
|
|
exports.IO = IO;
|
|
exports.Messages = Messages;
|