import analysis data = analysis.load_csv('data.txt') print(analysis.basic_stats(0, 'debug', 0)) print(analysis.basic_stats(data, "column", 0)) print(analysis.basic_stats(data, "row", 0)) print(analysis.z_score(10, analysis.basic_stats(data, "column", 0)[0],analysis.basic_stats(data, "column", 0)[3])) print(analysis.histo_analysis(data[0], 0.01, -1, 1)) print(analysis.stdev_z_split(3.3, 0.2, 0.1, -5, 5)) game_c_entities = analysis.c_entities(["bot", "bot", "bot"], [0, 1, 2], [[10, 10], [-10, -10], [10, -10]], ["shit", "bad", "worse"], ["triangle", "square", "circle"]) game_c_entities.append("bot", 3, [-10, 10], "useless", "pentagram") game_c_entities.edit(0, "null", "null", "null", "null", "triagon") print(game_c_entities.search(0)) print(game_c_entities.debug()) print(game_c_entities.regurgitate()) game_nc_entities = analysis.nc_entities(["cube", "cube", "ball"], [0, 1, 2], [[0, 0.5], [1, 1.5], [2, 2]], ["1;1;1;10', '2;1;1;20", "r=0.5, 5"], ["1", "1", "0"]) game_nc_entities.append("cone", 3, [1, -1], "property", "effect") game_nc_entities.edit(2, "sphere", 10, [5, -5], "new prop", "new effect") print(game_nc_entities.search(10)) print(game_nc_entities.debug()) print(game_nc_entities.regurgitate()) game_obstacles = analysis.obstacles(["wall", "fortress", "castle"], [0, 1, 2],[[[10, 10], [10, 9], [9, 10], [9, 9]], [[-10, 9], [-10, -9], [-9, -10]], [[5, 0], [4, -1], [-4, -1]]] , [0, 0.01, 10]) game_obstacles.append("bastion", 3, [[50, 50], [49, 50], [50, 49], [49, 49]], 75) game_obstacles.edit(0, "motte and bailey", "null", [[10, 10], [9, 10], [10, 9], [9, 9]], 0.01) print(game_obstacles.search(0)) print(game_obstacles.debug()) print(game_obstacles.regurgitate()) game_objectives = analysis.objectives(["switch", "scale", "climb"], [0,1,2], [[0,0],[1,1],[2,0]], ["0,1", "1,1", "0,5"]) game_objectives.append("auto", 3, [0, 10], "1, 10") game_objectives.edit(3, "null", 4, "null", "null") print(game_objectives.search(4)) print(game_objectives.debug()) print(game_objectives.regurgitate())