mirror of
https://github.com/titanscouting/tra-analysis.git
synced 2024-12-30 18:59:10 +00:00
178 lines
4.9 KiB
JavaScript
178 lines
4.9 KiB
JavaScript
|
"use strict";
|
||
|
var Buffer = require("safer-buffer").Buffer;
|
||
|
|
||
|
// Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js
|
||
|
|
||
|
// == UTF16-BE codec. ==========================================================
|
||
|
|
||
|
exports.utf16be = Utf16BECodec;
|
||
|
function Utf16BECodec() {
|
||
|
}
|
||
|
|
||
|
Utf16BECodec.prototype.encoder = Utf16BEEncoder;
|
||
|
Utf16BECodec.prototype.decoder = Utf16BEDecoder;
|
||
|
Utf16BECodec.prototype.bomAware = true;
|
||
|
|
||
|
|
||
|
// -- Encoding
|
||
|
|
||
|
function Utf16BEEncoder() {
|
||
|
}
|
||
|
|
||
|
Utf16BEEncoder.prototype.write = function(str) {
|
||
|
var buf = Buffer.from(str, 'ucs2');
|
||
|
for (var i = 0; i < buf.length; i += 2) {
|
||
|
var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp;
|
||
|
}
|
||
|
return buf;
|
||
|
}
|
||
|
|
||
|
Utf16BEEncoder.prototype.end = function() {
|
||
|
}
|
||
|
|
||
|
|
||
|
// -- Decoding
|
||
|
|
||
|
function Utf16BEDecoder() {
|
||
|
this.overflowByte = -1;
|
||
|
}
|
||
|
|
||
|
Utf16BEDecoder.prototype.write = function(buf) {
|
||
|
if (buf.length == 0)
|
||
|
return '';
|
||
|
|
||
|
var buf2 = Buffer.alloc(buf.length + 1),
|
||
|
i = 0, j = 0;
|
||
|
|
||
|
if (this.overflowByte !== -1) {
|
||
|
buf2[0] = buf[0];
|
||
|
buf2[1] = this.overflowByte;
|
||
|
i = 1; j = 2;
|
||
|
}
|
||
|
|
||
|
for (; i < buf.length-1; i += 2, j+= 2) {
|
||
|
buf2[j] = buf[i+1];
|
||
|
buf2[j+1] = buf[i];
|
||
|
}
|
||
|
|
||
|
this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1;
|
||
|
|
||
|
return buf2.slice(0, j).toString('ucs2');
|
||
|
}
|
||
|
|
||
|
Utf16BEDecoder.prototype.end = function() {
|
||
|
}
|
||
|
|
||
|
|
||
|
// == UTF-16 codec =============================================================
|
||
|
// Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.
|
||
|
// Defaults to UTF-16LE, as it's prevalent and default in Node.
|
||
|
// http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le
|
||
|
// Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'});
|
||
|
|
||
|
// Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false).
|
||
|
|
||
|
exports.utf16 = Utf16Codec;
|
||
|
function Utf16Codec(codecOptions, iconv) {
|
||
|
this.iconv = iconv;
|
||
|
}
|
||
|
|
||
|
Utf16Codec.prototype.encoder = Utf16Encoder;
|
||
|
Utf16Codec.prototype.decoder = Utf16Decoder;
|
||
|
|
||
|
|
||
|
// -- Encoding (pass-through)
|
||
|
|
||
|
function Utf16Encoder(options, codec) {
|
||
|
options = options || {};
|
||
|
if (options.addBOM === undefined)
|
||
|
options.addBOM = true;
|
||
|
this.encoder = codec.iconv.getEncoder('utf-16le', options);
|
||
|
}
|
||
|
|
||
|
Utf16Encoder.prototype.write = function(str) {
|
||
|
return this.encoder.write(str);
|
||
|
}
|
||
|
|
||
|
Utf16Encoder.prototype.end = function() {
|
||
|
return this.encoder.end();
|
||
|
}
|
||
|
|
||
|
|
||
|
// -- Decoding
|
||
|
|
||
|
function Utf16Decoder(options, codec) {
|
||
|
this.decoder = null;
|
||
|
this.initialBytes = [];
|
||
|
this.initialBytesLen = 0;
|
||
|
|
||
|
this.options = options || {};
|
||
|
this.iconv = codec.iconv;
|
||
|
}
|
||
|
|
||
|
Utf16Decoder.prototype.write = function(buf) {
|
||
|
if (!this.decoder) {
|
||
|
// Codec is not chosen yet. Accumulate initial bytes.
|
||
|
this.initialBytes.push(buf);
|
||
|
this.initialBytesLen += buf.length;
|
||
|
|
||
|
if (this.initialBytesLen < 16) // We need more bytes to use space heuristic (see below)
|
||
|
return '';
|
||
|
|
||
|
// We have enough bytes -> detect endianness.
|
||
|
var buf = Buffer.concat(this.initialBytes),
|
||
|
encoding = detectEncoding(buf, this.options.defaultEncoding);
|
||
|
this.decoder = this.iconv.getDecoder(encoding, this.options);
|
||
|
this.initialBytes.length = this.initialBytesLen = 0;
|
||
|
}
|
||
|
|
||
|
return this.decoder.write(buf);
|
||
|
}
|
||
|
|
||
|
Utf16Decoder.prototype.end = function() {
|
||
|
if (!this.decoder) {
|
||
|
var buf = Buffer.concat(this.initialBytes),
|
||
|
encoding = detectEncoding(buf, this.options.defaultEncoding);
|
||
|
this.decoder = this.iconv.getDecoder(encoding, this.options);
|
||
|
|
||
|
var res = this.decoder.write(buf),
|
||
|
trail = this.decoder.end();
|
||
|
|
||
|
return trail ? (res + trail) : res;
|
||
|
}
|
||
|
return this.decoder.end();
|
||
|
}
|
||
|
|
||
|
function detectEncoding(buf, defaultEncoding) {
|
||
|
var enc = defaultEncoding || 'utf-16le';
|
||
|
|
||
|
if (buf.length >= 2) {
|
||
|
// Check BOM.
|
||
|
if (buf[0] == 0xFE && buf[1] == 0xFF) // UTF-16BE BOM
|
||
|
enc = 'utf-16be';
|
||
|
else if (buf[0] == 0xFF && buf[1] == 0xFE) // UTF-16LE BOM
|
||
|
enc = 'utf-16le';
|
||
|
else {
|
||
|
// No BOM found. Try to deduce encoding from initial content.
|
||
|
// Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.
|
||
|
// So, we count ASCII as if it was LE or BE, and decide from that.
|
||
|
var asciiCharsLE = 0, asciiCharsBE = 0, // Counts of chars in both positions
|
||
|
_len = Math.min(buf.length - (buf.length % 2), 64); // Len is always even.
|
||
|
|
||
|
for (var i = 0; i < _len; i += 2) {
|
||
|
if (buf[i] === 0 && buf[i+1] !== 0) asciiCharsBE++;
|
||
|
if (buf[i] !== 0 && buf[i+1] === 0) asciiCharsLE++;
|
||
|
}
|
||
|
|
||
|
if (asciiCharsBE > asciiCharsLE)
|
||
|
enc = 'utf-16be';
|
||
|
else if (asciiCharsBE < asciiCharsLE)
|
||
|
enc = 'utf-16le';
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return enc;
|
||
|
}
|
||
|
|
||
|
|