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496 lines
20 KiB
JavaScript
496 lines
20 KiB
JavaScript
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/**
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* DES (Data Encryption Standard) implementation.
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*
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* This implementation supports DES as well as 3DES-EDE in ECB and CBC mode.
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* It is based on the BSD-licensed implementation by Paul Tero:
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*
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* Paul Tero, July 2001
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* http://www.tero.co.uk/des/
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*
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* Optimised for performance with large blocks by Michael Hayworth, November 2001
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* http://www.netdealing.com
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* @author Stefan Siegl
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* @author Dave Longley
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*
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* Copyright (c) 2012 Stefan Siegl <stesie@brokenpipe.de>
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* Copyright (c) 2012-2014 Digital Bazaar, Inc.
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*/
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var forge = require('./forge');
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require('./cipher');
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require('./cipherModes');
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require('./util');
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/* DES API */
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module.exports = forge.des = forge.des || {};
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/**
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* Deprecated. Instead, use:
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*
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* var cipher = forge.cipher.createCipher('DES-<mode>', key);
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* cipher.start({iv: iv});
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*
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* Creates an DES cipher object to encrypt data using the given symmetric key.
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* The output will be stored in the 'output' member of the returned cipher.
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*
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* The key and iv may be given as binary-encoded strings of bytes or
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* byte buffers.
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*
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* @param key the symmetric key to use (64 or 192 bits).
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* @param iv the initialization vector to use.
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* @param output the buffer to write to, null to create one.
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* @param mode the cipher mode to use (default: 'CBC' if IV is
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* given, 'ECB' if null).
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*
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* @return the cipher.
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*/
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forge.des.startEncrypting = function(key, iv, output, mode) {
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var cipher = _createCipher({
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key: key,
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output: output,
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decrypt: false,
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mode: mode || (iv === null ? 'ECB' : 'CBC')
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});
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cipher.start(iv);
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return cipher;
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};
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/**
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* Deprecated. Instead, use:
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*
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* var cipher = forge.cipher.createCipher('DES-<mode>', key);
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*
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* Creates an DES cipher object to encrypt data using the given symmetric key.
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*
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* The key may be given as a binary-encoded string of bytes or a byte buffer.
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*
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* @param key the symmetric key to use (64 or 192 bits).
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* @param mode the cipher mode to use (default: 'CBC').
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*
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* @return the cipher.
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*/
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forge.des.createEncryptionCipher = function(key, mode) {
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return _createCipher({
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key: key,
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output: null,
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decrypt: false,
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mode: mode
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});
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};
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/**
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* Deprecated. Instead, use:
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*
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* var decipher = forge.cipher.createDecipher('DES-<mode>', key);
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* decipher.start({iv: iv});
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*
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* Creates an DES cipher object to decrypt data using the given symmetric key.
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* The output will be stored in the 'output' member of the returned cipher.
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*
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* The key and iv may be given as binary-encoded strings of bytes or
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* byte buffers.
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*
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* @param key the symmetric key to use (64 or 192 bits).
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* @param iv the initialization vector to use.
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* @param output the buffer to write to, null to create one.
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* @param mode the cipher mode to use (default: 'CBC' if IV is
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* given, 'ECB' if null).
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*
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* @return the cipher.
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*/
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forge.des.startDecrypting = function(key, iv, output, mode) {
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var cipher = _createCipher({
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key: key,
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output: output,
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decrypt: true,
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mode: mode || (iv === null ? 'ECB' : 'CBC')
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});
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cipher.start(iv);
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return cipher;
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};
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/**
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* Deprecated. Instead, use:
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*
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* var decipher = forge.cipher.createDecipher('DES-<mode>', key);
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*
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* Creates an DES cipher object to decrypt data using the given symmetric key.
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*
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* The key may be given as a binary-encoded string of bytes or a byte buffer.
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*
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* @param key the symmetric key to use (64 or 192 bits).
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* @param mode the cipher mode to use (default: 'CBC').
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*
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* @return the cipher.
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*/
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forge.des.createDecryptionCipher = function(key, mode) {
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return _createCipher({
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key: key,
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output: null,
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decrypt: true,
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mode: mode
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});
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};
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/**
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* Creates a new DES cipher algorithm object.
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*
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* @param name the name of the algorithm.
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* @param mode the mode factory function.
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*
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* @return the DES algorithm object.
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*/
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forge.des.Algorithm = function(name, mode) {
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var self = this;
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self.name = name;
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self.mode = new mode({
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blockSize: 8,
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cipher: {
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encrypt: function(inBlock, outBlock) {
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return _updateBlock(self._keys, inBlock, outBlock, false);
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},
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decrypt: function(inBlock, outBlock) {
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return _updateBlock(self._keys, inBlock, outBlock, true);
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}
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}
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});
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self._init = false;
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};
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/**
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* Initializes this DES algorithm by expanding its key.
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*
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* @param options the options to use.
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* key the key to use with this algorithm.
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* decrypt true if the algorithm should be initialized for decryption,
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* false for encryption.
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*/
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forge.des.Algorithm.prototype.initialize = function(options) {
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if(this._init) {
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return;
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}
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var key = forge.util.createBuffer(options.key);
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if(this.name.indexOf('3DES') === 0) {
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if(key.length() !== 24) {
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throw new Error('Invalid Triple-DES key size: ' + key.length() * 8);
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}
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}
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// do key expansion to 16 or 48 subkeys (single or triple DES)
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this._keys = _createKeys(key);
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this._init = true;
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};
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/** Register DES algorithms **/
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registerAlgorithm('DES-ECB', forge.cipher.modes.ecb);
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registerAlgorithm('DES-CBC', forge.cipher.modes.cbc);
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registerAlgorithm('DES-CFB', forge.cipher.modes.cfb);
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registerAlgorithm('DES-OFB', forge.cipher.modes.ofb);
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registerAlgorithm('DES-CTR', forge.cipher.modes.ctr);
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registerAlgorithm('3DES-ECB', forge.cipher.modes.ecb);
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registerAlgorithm('3DES-CBC', forge.cipher.modes.cbc);
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registerAlgorithm('3DES-CFB', forge.cipher.modes.cfb);
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registerAlgorithm('3DES-OFB', forge.cipher.modes.ofb);
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registerAlgorithm('3DES-CTR', forge.cipher.modes.ctr);
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function registerAlgorithm(name, mode) {
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var factory = function() {
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return new forge.des.Algorithm(name, mode);
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};
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forge.cipher.registerAlgorithm(name, factory);
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}
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/** DES implementation **/
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var spfunction1 = [0x1010400,0,0x10000,0x1010404,0x1010004,0x10404,0x4,0x10000,0x400,0x1010400,0x1010404,0x400,0x1000404,0x1010004,0x1000000,0x4,0x404,0x1000400,0x1000400,0x10400,0x10400,0x1010000,0x1010000,0x1000404,0x10004,0x1000004,0x1000004,0x10004,0,0x404,0x10404,0x1000000,0x10000,0x1010404,0x4,0x1010000,0x1010400,0x1000000,0x1000000,0x400,0x1010004,0x10000,0x10400,0x1000004,0x400,0x4,0x1000404,0x10404,0x1010404,0x10004,0x1010000,0x1000404,0x1000004,0x404,0x10404,0x1010400,0x404,0x1000400,0x1000400,0,0x10004,0x10400,0,0x1010004];
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var spfunction2 = [-0x7fef7fe0,-0x7fff8000,0x8000,0x108020,0x100000,0x20,-0x7fefffe0,-0x7fff7fe0,-0x7fffffe0,-0x7fef7fe0,-0x7fef8000,-0x80000000,-0x7fff8000,0x100000,0x20,-0x7fefffe0,0x108000,0x100020,-0x7fff7fe0,0,-0x80000000,0x8000,0x108020,-0x7ff00000,0x100020,-0x7fffffe0,0,0x108000,0x8020,-0x7fef8000,-0x7ff00000,0x8020,0,0x108020,-0x7fefffe0,0x100000,-0x7fff7fe0,-0x7ff00000,-0x7fef8000,0x8000,-0x7ff00000,-0x7fff8000,0x20,-0x7fef7fe0,0x108020,0x20,0x8000,-0x80000000,0x8020,-0x7fef8000,0x100000,-0x7fffffe0,0x100020,-0x7fff7fe0,-0x7fffffe0,0x100020,0x108000,0,-0x7fff8000,0x8020,-0x80000000,-0x7fefffe0,-0x7fef7fe0,0x108000];
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var spfunction3 = [0x208,0x8020200,0,0x8020008,0x8000200,0,0x20208,0x8000200,0x20008,0x8000008,0x8000008,0x20000,0x8020208,0x20008,0x8020000,0x208,0x8000000,0x8,0x8020200,0x200,0x20200,0x8020000,0x8020008,0x20208,0x8000208,0x20200,0x20000,0x8000208,0x8,0x8020208,0x200,0x8000000,0x8020200,0x8000000,0x20008,0x208,0x20000,0x8020200,0x8000200,0,0x200,0x20008,0x8020208,0x8000200,0x8000008,0x200,0,0x8020008,0x8000208,0x20000,0x8000000,0x8020208,0x8,0x20208,0x20200,0x8000008,0x8020000,0x8000208,0x208,0x8020000,0x20208,0x8,0x8020008,0x20200];
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var spfunction4 = [0x802001,0x2081,0x2081,0x80,0x802080,0x800081,0x800001,0x2001,0,0x802000,0x802000,0x802081,0x81,0,0x800080,0x800001,0x1,0x2000,0x800000,0x802001,0x80,0x800000,0x2001,0x2080,0x800081,0x1,0x2080,0x800080,0x2000,0x802080,0x802081,0x81,0x800080,0x800001,0x802000,0x802081,0x81,0,0,0x802000,0x2080,0x800080,0x800081,0x1,0x802001,0x2081,0x2081,0x80,0x802081,0x81,0x1,0x2000,0x800001,0x2001,0x802080,0x800081,0x2001,0x2080,0x800000,0x802001,0x80,0x800000,0x2000,0x802080];
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var spfunction5 = [0x100,0x2080100,0x2080000,0x42000100,0x80000,0x100,0x40000000,0x2080000,0x40080100,0x80000,0x2000100,0x40080100,0x42000100,0x42080000,0x80100,0x40000000,0x2000000,0x40080000,0x40080000,0,0x40000100,0x42080100,0x42080100,0x2000100,0x42080000,0x40000100,0,0x42000000,0x2080100,0x2000000,0x42000000,0x80100,0x80000,0x42000100,0x100,0x2000000,0x40000000,0x2080000,0x42000100,0x40080100,0x2000100,0x40000000,0x42080000,0x2080100,0x40080100,0x100,0x2000000,0x42080000,0x42080100,0x80100,0x42000000,0x42080100,0x2080000,0,0x40080000,0x42000000,0x80100,0x2000100,0x40000100,0x80000,0,0x40080000,0x2080100,0x40000100];
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var spfunction6 = [0x20000010,0x20400000,0x4000,0x20404010,0x20400000,0x10,0x20404010,0x400000,0x20004000,0x404010,0x400000,0x20000010,0x400010,0x20004000,0x20000000,0x4010,0,0x400010,0x20004010,0x4000,0x404000,0x20004010,0x10,0x20400010,0x20400010,0,0x404010,0x20404000,0x4010,0x404000,0x20404000,0x20000000,0x20004000,0x10,0x20400010,0x404000,0x20404010,0x400000,0x4010,0x20000010,0x400000,0x20004000,0x20000000,0x4010,0x20000010,0x20404010,0x404000,0x20400000,0x404010,0x20404000,0,0x20400010,0x10,0x4000,0x20400000,0x404010,0x4000,0x400010,0x20004010,0,0x20404000,0x20000000,0x400010,0x20004010];
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var spfunction7 = [0x200000,0x4200002,0x4000802,0,0x800,0x4000802,0x200802,0x4200800,0x4200802,0x200000,0,0x4000002,0x2,0x4000000,0x4200002,0x802,0x4000800,0x200802,0x200002,0x4000800,0x4000002,0x4200000,0x4200800,0x200002,0x4200000,0x800,0x802,0x4200802,0x200800,0x2,0x4000000,0x200800,0x4000000,0x200800,0x200000,0x4000802,0x4000802,0x4200002,0x4200002,0x2,0x200002,0x4000000,0x4000800,0x200000,0x4200800,0x802,0x200802,0x4200800,0x802,0x4000002,0x4200802,0x4200000,0x200800,0,0x2,0x4200802,0,0x200802,0x4200000,0x800,0x4000002,0x4000800,0x800,0x200002];
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var spfunction8 = [0x10001040,0x1000,0x40000,0x10041040,0x10000000,0x10001040,0x40,0x10000000,0x40040,0x10040000,0x10041040,0x41000,0x10041000,0x41040,0x1000,0x40,0x10040000,0x10000040,0x10001000,0x1040,0x41000,0x40040,0x10040040,0x10041000,0x1040,0,0,0x10040040,0x10000040,0x10001000,0x41040,0x40000,0x41040,0x40000,0x10041000,0x1000,0x40,0x10040040,0x1000,0x41040,0x10001000,0x40,0x10000040,0x10040000,0x10040040,0x10000000,0x40000,0x10001040,0,0x10041040,0x40040,0x10000040,0x10040000,0x10001000,0x10001040,0,0x10041040,0x41000,0x41000,0x1040,0x1040,0x40040,0x10000000,0x10041000];
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/**
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* Create necessary sub keys.
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*
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* @param key the 64-bit or 192-bit key.
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*
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* @return the expanded keys.
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*/
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function _createKeys(key) {
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var pc2bytes0 = [0,0x4,0x20000000,0x20000004,0x10000,0x10004,0x20010000,0x20010004,0x200,0x204,0x20000200,0x20000204,0x10200,0x10204,0x20010200,0x20010204],
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pc2bytes1 = [0,0x1,0x100000,0x100001,0x4000000,0x4000001,0x4100000,0x4100001,0x100,0x101,0x100100,0x100101,0x4000100,0x4000101,0x4100100,0x4100101],
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pc2bytes2 = [0,0x8,0x800,0x808,0x1000000,0x1000008,0x1000800,0x1000808,0,0x8,0x800,0x808,0x1000000,0x1000008,0x1000800,0x1000808],
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pc2bytes3 = [0,0x200000,0x8000000,0x8200000,0x2000,0x202000,0x8002000,0x8202000,0x20000,0x220000,0x8020000,0x8220000,0x22000,0x222000,0x8022000,0x8222000],
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pc2bytes4 = [0,0x40000,0x10,0x40010,0,0x40000,0x10,0x40010,0x1000,0x41000,0x1010,0x41010,0x1000,0x41000,0x1010,0x41010],
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pc2bytes5 = [0,0x400,0x20,0x420,0,0x400,0x20,0x420,0x2000000,0x2000400,0x2000020,0x2000420,0x2000000,0x2000400,0x2000020,0x2000420],
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pc2bytes6 = [0,0x10000000,0x80000,0x10080000,0x2,0x10000002,0x80002,0x10080002,0,0x10000000,0x80000,0x10080000,0x2,0x10000002,0x80002,0x10080002],
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pc2bytes7 = [0,0x10000,0x800,0x10800,0x20000000,0x20010000,0x20000800,0x20010800,0x20000,0x30000,0x20800,0x30800,0x20020000,0x20030000,0x20020800,0x20030800],
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pc2bytes8 = [0,0x40000,0,0x40000,0x2,0x40002,0x2,0x40002,0x2000000,0x2040000,0x2000000,0x2040000,0x2000002,0x2040002,0x2000002,0x2040002],
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pc2bytes9 = [0,0x10000000,0x8,0x10000008,0,0x10000000,0x8,0x10000008,0x400,0x10000400,0x408,0x10000408,0x400,0x10000400,0x408,0x10000408],
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pc2bytes10 = [0,0x20,0,0x20,0x100000,0x100020,0x100000,0x100020,0x2000,0x2020,0x2000,0x2020,0x102000,0x102020,0x102000,0x102020],
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pc2bytes11 = [0,0x1000000,0x200,0x1000200,0x200000,0x1200000,0x200200,0x1200200,0x4000000,0x5000000,0x4000200,0x5000200,0x4200000,0x5200000,0x4200200,0x5200200],
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pc2bytes12 = [0,0x1000,0x8000000,0x8001000,0x80000,0x81000,0x8080000,0x8081000,0x10,0x1010,0x8000010,0x8001010,0x80010,0x81010,0x8080010,0x8081010],
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pc2bytes13 = [0,0x4,0x100,0x104,0,0x4,0x100,0x104,0x1,0x5,0x101,0x105,0x1,0x5,0x101,0x105];
|
||
|
|
||
|
// how many iterations (1 for des, 3 for triple des)
|
||
|
// changed by Paul 16/6/2007 to use Triple DES for 9+ byte keys
|
||
|
var iterations = key.length() > 8 ? 3 : 1;
|
||
|
|
||
|
// stores the return keys
|
||
|
var keys = [];
|
||
|
|
||
|
// now define the left shifts which need to be done
|
||
|
var shifts = [0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0];
|
||
|
|
||
|
var n = 0, tmp;
|
||
|
for(var j = 0; j < iterations; j++) {
|
||
|
var left = key.getInt32();
|
||
|
var right = key.getInt32();
|
||
|
|
||
|
tmp = ((left >>> 4) ^ right) & 0x0f0f0f0f;
|
||
|
right ^= tmp;
|
||
|
left ^= (tmp << 4);
|
||
|
|
||
|
tmp = ((right >>> -16) ^ left) & 0x0000ffff;
|
||
|
left ^= tmp;
|
||
|
right ^= (tmp << -16);
|
||
|
|
||
|
tmp = ((left >>> 2) ^ right) & 0x33333333;
|
||
|
right ^= tmp;
|
||
|
left ^= (tmp << 2);
|
||
|
|
||
|
tmp = ((right >>> -16) ^ left) & 0x0000ffff;
|
||
|
left ^= tmp;
|
||
|
right ^= (tmp << -16);
|
||
|
|
||
|
tmp = ((left >>> 1) ^ right) & 0x55555555;
|
||
|
right ^= tmp;
|
||
|
left ^= (tmp << 1);
|
||
|
|
||
|
tmp = ((right >>> 8) ^ left) & 0x00ff00ff;
|
||
|
left ^= tmp;
|
||
|
right ^= (tmp << 8);
|
||
|
|
||
|
tmp = ((left >>> 1) ^ right) & 0x55555555;
|
||
|
right ^= tmp;
|
||
|
left ^= (tmp << 1);
|
||
|
|
||
|
// right needs to be shifted and OR'd with last four bits of left
|
||
|
tmp = (left << 8) | ((right >>> 20) & 0x000000f0);
|
||
|
|
||
|
// left needs to be put upside down
|
||
|
left = ((right << 24) | ((right << 8) & 0xff0000) |
|
||
|
((right >>> 8) & 0xff00) | ((right >>> 24) & 0xf0));
|
||
|
right = tmp;
|
||
|
|
||
|
// now go through and perform these shifts on the left and right keys
|
||
|
for(var i = 0; i < shifts.length; ++i) {
|
||
|
//shift the keys either one or two bits to the left
|
||
|
if(shifts[i]) {
|
||
|
left = (left << 2) | (left >>> 26);
|
||
|
right = (right << 2) | (right >>> 26);
|
||
|
} else {
|
||
|
left = (left << 1) | (left >>> 27);
|
||
|
right = (right << 1) | (right >>> 27);
|
||
|
}
|
||
|
left &= -0xf;
|
||
|
right &= -0xf;
|
||
|
|
||
|
// now apply PC-2, in such a way that E is easier when encrypting or
|
||
|
// decrypting this conversion will look like PC-2 except only the last 6
|
||
|
// bits of each byte are used rather than 48 consecutive bits and the
|
||
|
// order of lines will be according to how the S selection functions will
|
||
|
// be applied: S2, S4, S6, S8, S1, S3, S5, S7
|
||
|
var lefttmp = (
|
||
|
pc2bytes0[left >>> 28] | pc2bytes1[(left >>> 24) & 0xf] |
|
||
|
pc2bytes2[(left >>> 20) & 0xf] | pc2bytes3[(left >>> 16) & 0xf] |
|
||
|
pc2bytes4[(left >>> 12) & 0xf] | pc2bytes5[(left >>> 8) & 0xf] |
|
||
|
pc2bytes6[(left >>> 4) & 0xf]);
|
||
|
var righttmp = (
|
||
|
pc2bytes7[right >>> 28] | pc2bytes8[(right >>> 24) & 0xf] |
|
||
|
pc2bytes9[(right >>> 20) & 0xf] | pc2bytes10[(right >>> 16) & 0xf] |
|
||
|
pc2bytes11[(right >>> 12) & 0xf] | pc2bytes12[(right >>> 8) & 0xf] |
|
||
|
pc2bytes13[(right >>> 4) & 0xf]);
|
||
|
tmp = ((righttmp >>> 16) ^ lefttmp) & 0x0000ffff;
|
||
|
keys[n++] = lefttmp ^ tmp;
|
||
|
keys[n++] = righttmp ^ (tmp << 16);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return keys;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Updates a single block (1 byte) using DES. The update will either
|
||
|
* encrypt or decrypt the block.
|
||
|
*
|
||
|
* @param keys the expanded keys.
|
||
|
* @param input the input block (an array of 32-bit words).
|
||
|
* @param output the updated output block.
|
||
|
* @param decrypt true to decrypt the block, false to encrypt it.
|
||
|
*/
|
||
|
function _updateBlock(keys, input, output, decrypt) {
|
||
|
// set up loops for single or triple DES
|
||
|
var iterations = keys.length === 32 ? 3 : 9;
|
||
|
var looping;
|
||
|
if(iterations === 3) {
|
||
|
looping = decrypt ? [30, -2, -2] : [0, 32, 2];
|
||
|
} else {
|
||
|
looping = (decrypt ?
|
||
|
[94, 62, -2, 32, 64, 2, 30, -2, -2] :
|
||
|
[0, 32, 2, 62, 30, -2, 64, 96, 2]);
|
||
|
}
|
||
|
|
||
|
var tmp;
|
||
|
|
||
|
var left = input[0];
|
||
|
var right = input[1];
|
||
|
|
||
|
// first each 64 bit chunk of the message must be permuted according to IP
|
||
|
tmp = ((left >>> 4) ^ right) & 0x0f0f0f0f;
|
||
|
right ^= tmp;
|
||
|
left ^= (tmp << 4);
|
||
|
|
||
|
tmp = ((left >>> 16) ^ right) & 0x0000ffff;
|
||
|
right ^= tmp;
|
||
|
left ^= (tmp << 16);
|
||
|
|
||
|
tmp = ((right >>> 2) ^ left) & 0x33333333;
|
||
|
left ^= tmp;
|
||
|
right ^= (tmp << 2);
|
||
|
|
||
|
tmp = ((right >>> 8) ^ left) & 0x00ff00ff;
|
||
|
left ^= tmp;
|
||
|
right ^= (tmp << 8);
|
||
|
|
||
|
tmp = ((left >>> 1) ^ right) & 0x55555555;
|
||
|
right ^= tmp;
|
||
|
left ^= (tmp << 1);
|
||
|
|
||
|
// rotate left 1 bit
|
||
|
left = ((left << 1) | (left >>> 31));
|
||
|
right = ((right << 1) | (right >>> 31));
|
||
|
|
||
|
for(var j = 0; j < iterations; j += 3) {
|
||
|
var endloop = looping[j + 1];
|
||
|
var loopinc = looping[j + 2];
|
||
|
|
||
|
// now go through and perform the encryption or decryption
|
||
|
for(var i = looping[j]; i != endloop; i += loopinc) {
|
||
|
var right1 = right ^ keys[i];
|
||
|
var right2 = ((right >>> 4) | (right << 28)) ^ keys[i + 1];
|
||
|
|
||
|
// passing these bytes through the S selection functions
|
||
|
tmp = left;
|
||
|
left = right;
|
||
|
right = tmp ^ (
|
||
|
spfunction2[(right1 >>> 24) & 0x3f] |
|
||
|
spfunction4[(right1 >>> 16) & 0x3f] |
|
||
|
spfunction6[(right1 >>> 8) & 0x3f] |
|
||
|
spfunction8[right1 & 0x3f] |
|
||
|
spfunction1[(right2 >>> 24) & 0x3f] |
|
||
|
spfunction3[(right2 >>> 16) & 0x3f] |
|
||
|
spfunction5[(right2 >>> 8) & 0x3f] |
|
||
|
spfunction7[right2 & 0x3f]);
|
||
|
}
|
||
|
// unreverse left and right
|
||
|
tmp = left;
|
||
|
left = right;
|
||
|
right = tmp;
|
||
|
}
|
||
|
|
||
|
// rotate right 1 bit
|
||
|
left = ((left >>> 1) | (left << 31));
|
||
|
right = ((right >>> 1) | (right << 31));
|
||
|
|
||
|
// now perform IP-1, which is IP in the opposite direction
|
||
|
tmp = ((left >>> 1) ^ right) & 0x55555555;
|
||
|
right ^= tmp;
|
||
|
left ^= (tmp << 1);
|
||
|
|
||
|
tmp = ((right >>> 8) ^ left) & 0x00ff00ff;
|
||
|
left ^= tmp;
|
||
|
right ^= (tmp << 8);
|
||
|
|
||
|
tmp = ((right >>> 2) ^ left) & 0x33333333;
|
||
|
left ^= tmp;
|
||
|
right ^= (tmp << 2);
|
||
|
|
||
|
tmp = ((left >>> 16) ^ right) & 0x0000ffff;
|
||
|
right ^= tmp;
|
||
|
left ^= (tmp << 16);
|
||
|
|
||
|
tmp = ((left >>> 4) ^ right) & 0x0f0f0f0f;
|
||
|
right ^= tmp;
|
||
|
left ^= (tmp << 4);
|
||
|
|
||
|
output[0] = left;
|
||
|
output[1] = right;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Deprecated. Instead, use:
|
||
|
*
|
||
|
* forge.cipher.createCipher('DES-<mode>', key);
|
||
|
* forge.cipher.createDecipher('DES-<mode>', key);
|
||
|
*
|
||
|
* Creates a deprecated DES cipher object. This object's mode will default to
|
||
|
* CBC (cipher-block-chaining).
|
||
|
*
|
||
|
* The key may be given as a binary-encoded string of bytes or a byte buffer.
|
||
|
*
|
||
|
* @param options the options to use.
|
||
|
* key the symmetric key to use (64 or 192 bits).
|
||
|
* output the buffer to write to.
|
||
|
* decrypt true for decryption, false for encryption.
|
||
|
* mode the cipher mode to use (default: 'CBC').
|
||
|
*
|
||
|
* @return the cipher.
|
||
|
*/
|
||
|
function _createCipher(options) {
|
||
|
options = options || {};
|
||
|
var mode = (options.mode || 'CBC').toUpperCase();
|
||
|
var algorithm = 'DES-' + mode;
|
||
|
|
||
|
var cipher;
|
||
|
if(options.decrypt) {
|
||
|
cipher = forge.cipher.createDecipher(algorithm, options.key);
|
||
|
} else {
|
||
|
cipher = forge.cipher.createCipher(algorithm, options.key);
|
||
|
}
|
||
|
|
||
|
// backwards compatible start API
|
||
|
var start = cipher.start;
|
||
|
cipher.start = function(iv, options) {
|
||
|
// backwards compatibility: support second arg as output buffer
|
||
|
var output = null;
|
||
|
if(options instanceof forge.util.ByteBuffer) {
|
||
|
output = options;
|
||
|
options = {};
|
||
|
}
|
||
|
options = options || {};
|
||
|
options.output = output;
|
||
|
options.iv = iv;
|
||
|
start.call(cipher, options);
|
||
|
};
|
||
|
|
||
|
return cipher;
|
||
|
}
|