mirror of
https://github.com/titanscouting/tra-analysis.git
synced 2024-12-29 02:19:08 +00:00
341 lines
12 KiB
Markdown
341 lines
12 KiB
Markdown
|
# faye-websocket
|
||
|
|
||
|
* Travis CI build: [![Build
|
||
|
status](https://secure.travis-ci.org/faye/faye-websocket-node.svg)](http://travis-ci.org/faye/faye-websocket-node)
|
||
|
* Autobahn tests: [server](http://faye.jcoglan.com/autobahn/servers/),
|
||
|
[client](http://faye.jcoglan.com/autobahn/clients/)
|
||
|
|
||
|
This is a general-purpose WebSocket implementation extracted from the
|
||
|
[Faye](http://faye.jcoglan.com) project. It provides classes for easily building
|
||
|
WebSocket servers and clients in Node. It does not provide a server itself, but
|
||
|
rather makes it easy to handle WebSocket connections within an existing
|
||
|
[Node](https://nodejs.org/) application. It does not provide any abstraction
|
||
|
other than the standard [WebSocket
|
||
|
API](https://html.spec.whatwg.org/multipage/comms.html#network).
|
||
|
|
||
|
It also provides an abstraction for handling
|
||
|
[EventSource](https://html.spec.whatwg.org/multipage/comms.html#server-sent-events)
|
||
|
connections, which are one-way connections that allow the server to push data to
|
||
|
the client. They are based on streaming HTTP responses and can be easier to access
|
||
|
via proxies than WebSockets.
|
||
|
|
||
|
|
||
|
## Installation
|
||
|
|
||
|
```
|
||
|
$ npm install faye-websocket
|
||
|
```
|
||
|
|
||
|
|
||
|
## Handling WebSocket connections in Node
|
||
|
|
||
|
You can handle WebSockets on the server side by listening for HTTP Upgrade
|
||
|
requests, and creating a new socket for the request. This socket object exposes
|
||
|
the usual WebSocket methods for receiving and sending messages. For example this
|
||
|
is how you'd implement an echo server:
|
||
|
|
||
|
```js
|
||
|
var WebSocket = require('faye-websocket'),
|
||
|
http = require('http');
|
||
|
|
||
|
var server = http.createServer();
|
||
|
|
||
|
server.on('upgrade', function(request, socket, body) {
|
||
|
if (WebSocket.isWebSocket(request)) {
|
||
|
var ws = new WebSocket(request, socket, body);
|
||
|
|
||
|
ws.on('message', function(event) {
|
||
|
ws.send(event.data);
|
||
|
});
|
||
|
|
||
|
ws.on('close', function(event) {
|
||
|
console.log('close', event.code, event.reason);
|
||
|
ws = null;
|
||
|
});
|
||
|
}
|
||
|
});
|
||
|
|
||
|
server.listen(8000);
|
||
|
```
|
||
|
|
||
|
`WebSocket` objects are also duplex streams, so you could replace the
|
||
|
`ws.on('message', ...)` line with:
|
||
|
|
||
|
```js
|
||
|
ws.pipe(ws);
|
||
|
```
|
||
|
|
||
|
Note that under certain circumstances (notably a draft-76 client connecting
|
||
|
through an HTTP proxy), the WebSocket handshake will not be complete after you
|
||
|
call `new WebSocket()` because the server will not have received the entire
|
||
|
handshake from the client yet. In this case, calls to `ws.send()` will buffer
|
||
|
the message in memory until the handshake is complete, at which point any
|
||
|
buffered messages will be sent to the client.
|
||
|
|
||
|
If you need to detect when the WebSocket handshake is complete, you can use the
|
||
|
`onopen` event.
|
||
|
|
||
|
If the connection's protocol version supports it, you can call `ws.ping()` to
|
||
|
send a ping message and wait for the client's response. This method takes a
|
||
|
message string, and an optional callback that fires when a matching pong message
|
||
|
is received. It returns `true` if and only if a ping message was sent. If the
|
||
|
client does not support ping/pong, this method sends no data and returns
|
||
|
`false`.
|
||
|
|
||
|
```js
|
||
|
ws.ping('Mic check, one, two', function() {
|
||
|
// fires when pong is received
|
||
|
});
|
||
|
```
|
||
|
|
||
|
|
||
|
## Using the WebSocket client
|
||
|
|
||
|
The client supports both the plain-text `ws` protocol and the encrypted `wss`
|
||
|
protocol, and has exactly the same interface as a socket you would use in a web
|
||
|
browser. On the wire it identifies itself as `hybi-13`.
|
||
|
|
||
|
```js
|
||
|
var WebSocket = require('faye-websocket'),
|
||
|
ws = new WebSocket.Client('ws://www.example.com/');
|
||
|
|
||
|
ws.on('open', function(event) {
|
||
|
console.log('open');
|
||
|
ws.send('Hello, world!');
|
||
|
});
|
||
|
|
||
|
ws.on('message', function(event) {
|
||
|
console.log('message', event.data);
|
||
|
});
|
||
|
|
||
|
ws.on('close', function(event) {
|
||
|
console.log('close', event.code, event.reason);
|
||
|
ws = null;
|
||
|
});
|
||
|
```
|
||
|
|
||
|
The WebSocket client also lets you inspect the status and headers of the
|
||
|
handshake response via its `statusCode` and `headers` properties.
|
||
|
|
||
|
To connect via a proxy, set the `proxy` option to the HTTP origin of the proxy,
|
||
|
including any authorization information, custom headers and TLS config you
|
||
|
require. Only the `origin` setting is required.
|
||
|
|
||
|
```js
|
||
|
var ws = new WebSocket.Client('ws://www.example.com/', [], {
|
||
|
proxy: {
|
||
|
origin: 'http://username:password@proxy.example.com',
|
||
|
headers: {'User-Agent': 'node'},
|
||
|
tls: {cert: fs.readFileSync('client.crt')}
|
||
|
}
|
||
|
});
|
||
|
```
|
||
|
|
||
|
The `tls` value is an object that will be passed to
|
||
|
[`tls.connect()`](https://nodejs.org/api/tls.html#tls_tls_connect_options_callback).
|
||
|
|
||
|
|
||
|
## Subprotocol negotiation
|
||
|
|
||
|
The WebSocket protocol allows peers to select and identify the application
|
||
|
protocol to use over the connection. On the client side, you can set which
|
||
|
protocols the client accepts by passing a list of protocol names when you
|
||
|
construct the socket:
|
||
|
|
||
|
```js
|
||
|
var ws = new WebSocket.Client('ws://www.example.com/', ['irc', 'amqp']);
|
||
|
```
|
||
|
|
||
|
On the server side, you can likewise pass in the list of protocols the server
|
||
|
supports after the other constructor arguments:
|
||
|
|
||
|
```js
|
||
|
var ws = new WebSocket(request, socket, body, ['irc', 'amqp']);
|
||
|
```
|
||
|
|
||
|
If the client and server agree on a protocol, both the client- and server-side
|
||
|
socket objects expose the selected protocol through the `ws.protocol` property.
|
||
|
|
||
|
|
||
|
## Protocol extensions
|
||
|
|
||
|
faye-websocket is based on the
|
||
|
[websocket-extensions](https://github.com/faye/websocket-extensions-node)
|
||
|
framework that allows extensions to be negotiated via the
|
||
|
`Sec-WebSocket-Extensions` header. To add extensions to a connection, pass an
|
||
|
array of extensions to the `:extensions` option. For example, to add
|
||
|
[permessage-deflate](https://github.com/faye/permessage-deflate-node):
|
||
|
|
||
|
```js
|
||
|
var deflate = require('permessage-deflate');
|
||
|
|
||
|
var ws = new WebSocket(request, socket, body, [], {extensions: [deflate]});
|
||
|
```
|
||
|
|
||
|
|
||
|
## Initialization options
|
||
|
|
||
|
Both the server- and client-side classes allow an options object to be passed in
|
||
|
at initialization time, for example:
|
||
|
|
||
|
```js
|
||
|
var ws = new WebSocket(request, socket, body, protocols, options);
|
||
|
var ws = new WebSocket.Client(url, protocols, options);
|
||
|
```
|
||
|
|
||
|
`protocols` is an array of subprotocols as described above, or `null`.
|
||
|
`options` is an optional object containing any of these fields:
|
||
|
|
||
|
* `extensions` - an array of
|
||
|
[websocket-extensions](https://github.com/faye/websocket-extensions-node)
|
||
|
compatible extensions, as described above
|
||
|
* `headers` - an object containing key-value pairs representing HTTP headers to
|
||
|
be sent during the handshake process
|
||
|
* `maxLength` - the maximum allowed size of incoming message frames, in bytes.
|
||
|
The default value is `2^26 - 1`, or 1 byte short of 64 MiB.
|
||
|
* `ping` - an integer that sets how often the WebSocket should send ping frames,
|
||
|
measured in seconds
|
||
|
|
||
|
The client accepts some additional options:
|
||
|
|
||
|
* `proxy` - settings for a proxy as described above
|
||
|
* `net` - an object containing settings for the origin server that will be
|
||
|
passed to
|
||
|
[`net.connect()`](https://nodejs.org/api/net.html#net_socket_connect_options_connectlistener)
|
||
|
* `tls` - an object containing TLS settings for the origin server, this will be
|
||
|
passed to
|
||
|
[`tls.connect()`](https://nodejs.org/api/tls.html#tls_tls_connect_options_callback)
|
||
|
* `ca` - (legacy) a shorthand for passing `{tls: {ca: value}}`
|
||
|
|
||
|
|
||
|
## WebSocket API
|
||
|
|
||
|
Both server- and client-side `WebSocket` objects support the following API.
|
||
|
|
||
|
* <b>`on('open', function(event) {})`</b> fires when the socket connection is
|
||
|
established. Event has no attributes.
|
||
|
* <b>`on('message', function(event) {})`</b> fires when the socket receives a
|
||
|
message. Event has one attribute, <b>`data`</b>, which is either a `String`
|
||
|
(for text frames) or a `Buffer` (for binary frames).
|
||
|
* <b>`on('error', function(event) {})`</b> fires when there is a protocol error
|
||
|
due to bad data sent by the other peer. This event is purely informational,
|
||
|
you do not need to implement error recover.
|
||
|
* <b>`on('close', function(event) {})`</b> fires when either the client or the
|
||
|
server closes the connection. Event has two optional attributes, <b>`code`</b>
|
||
|
and <b>`reason`</b>, that expose the status code and message sent by the peer
|
||
|
that closed the connection.
|
||
|
* <b>`send(message)`</b> accepts either a `String` or a `Buffer` and sends a
|
||
|
text or binary message over the connection to the other peer.
|
||
|
* <b>`ping(message, function() {})`</b> sends a ping frame with an optional
|
||
|
message and fires the callback when a matching pong is received.
|
||
|
* <b>`close(code, reason)`</b> closes the connection, sending the given status
|
||
|
code and reason text, both of which are optional.
|
||
|
* <b>`version`</b> is a string containing the version of the `WebSocket`
|
||
|
protocol the connection is using.
|
||
|
* <b>`protocol`</b> is a string (which may be empty) identifying the subprotocol
|
||
|
the socket is using.
|
||
|
|
||
|
|
||
|
## Handling EventSource connections in Node
|
||
|
|
||
|
EventSource connections provide a very similar interface, although because they
|
||
|
only allow the server to send data to the client, there is no `onmessage` API.
|
||
|
EventSource allows the server to push text messages to the client, where each
|
||
|
message has an optional event-type and ID.
|
||
|
|
||
|
```js
|
||
|
var WebSocket = require('faye-websocket'),
|
||
|
EventSource = WebSocket.EventSource,
|
||
|
http = require('http');
|
||
|
|
||
|
var server = http.createServer();
|
||
|
|
||
|
server.on('request', function(request, response) {
|
||
|
if (EventSource.isEventSource(request)) {
|
||
|
var es = new EventSource(request, response);
|
||
|
console.log('open', es.url, es.lastEventId);
|
||
|
|
||
|
// Periodically send messages
|
||
|
var loop = setInterval(function() { es.send('Hello') }, 1000);
|
||
|
|
||
|
es.on('close', function() {
|
||
|
clearInterval(loop);
|
||
|
es = null;
|
||
|
});
|
||
|
|
||
|
} else {
|
||
|
// Normal HTTP request
|
||
|
response.writeHead(200, {'Content-Type': 'text/plain'});
|
||
|
response.end('Hello');
|
||
|
}
|
||
|
});
|
||
|
|
||
|
server.listen(8000);
|
||
|
```
|
||
|
|
||
|
The `send` method takes two optional parameters, `event` and `id`. The default
|
||
|
event-type is `'message'` with no ID. For example, to send a `notification`
|
||
|
event with ID `99`:
|
||
|
|
||
|
```js
|
||
|
es.send('Breaking News!', {event: 'notification', id: '99'});
|
||
|
```
|
||
|
|
||
|
The `EventSource` object exposes the following properties:
|
||
|
|
||
|
* <b>`url`</b> is a string containing the URL the client used to create the
|
||
|
EventSource.
|
||
|
* <b>`lastEventId`</b> is a string containing the last event ID received by the
|
||
|
client. You can use this when the client reconnects after a dropped connection
|
||
|
to determine which messages need resending.
|
||
|
|
||
|
When you initialize an EventSource with ` new EventSource()`, you can pass
|
||
|
configuration options after the `response` parameter. Available options are:
|
||
|
|
||
|
* <b>`headers`</b> is an object containing custom headers to be set on the
|
||
|
EventSource response.
|
||
|
* <b>`retry`</b> is a number that tells the client how long (in seconds) it
|
||
|
should wait after a dropped connection before attempting to reconnect.
|
||
|
* <b>`ping`</b> is a number that tells the server how often (in seconds) to send
|
||
|
'ping' packets to the client to keep the connection open, to defeat timeouts
|
||
|
set by proxies. The client will ignore these messages.
|
||
|
|
||
|
For example, this creates a connection that allows access from any origin, pings
|
||
|
every 15 seconds and is retryable every 10 seconds if the connection is broken:
|
||
|
|
||
|
```js
|
||
|
var es = new EventSource(request, response, {
|
||
|
headers: {'Access-Control-Allow-Origin': '*'},
|
||
|
ping: 15,
|
||
|
retry: 10
|
||
|
});
|
||
|
```
|
||
|
|
||
|
You can send a ping message at any time by calling `es.ping()`. Unlike
|
||
|
WebSocket, the client does not send a response to this; it is merely to send
|
||
|
some data over the wire to keep the connection alive.
|
||
|
|
||
|
|
||
|
## License
|
||
|
|
||
|
(The MIT License)
|
||
|
|
||
|
Copyright (c) 2010-2017 James Coglan
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||
|
this software and associated documentation files (the 'Software'), to deal in
|
||
|
the Software without restriction, including without limitation the rights to
|
||
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||
|
the Software, and to permit persons to whom the Software is furnished to do so,
|
||
|
subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in all
|
||
|
copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||
|
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||
|
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||
|
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|