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231 lines
6.5 KiB
JavaScript
231 lines
6.5 KiB
JavaScript
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/**
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* Cipher base API.
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*
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* @author Dave Longley
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*
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* Copyright (c) 2010-2014 Digital Bazaar, Inc.
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*/
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var forge = require('./forge');
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require('./util');
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module.exports = forge.cipher = forge.cipher || {};
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// registered algorithms
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forge.cipher.algorithms = forge.cipher.algorithms || {};
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/**
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* Creates a cipher object that can be used to encrypt data using the given
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* algorithm and key. The algorithm may be provided as a string value for a
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* previously registered algorithm or it may be given as a cipher algorithm
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* API object.
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*
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* @param algorithm the algorithm to use, either a string or an algorithm API
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* object.
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* @param key the key to use, as a binary-encoded string of bytes or a
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* byte buffer.
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*
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* @return the cipher.
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*/
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forge.cipher.createCipher = function(algorithm, key) {
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var api = algorithm;
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if(typeof api === 'string') {
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api = forge.cipher.getAlgorithm(api);
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if(api) {
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api = api();
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}
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}
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if(!api) {
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throw new Error('Unsupported algorithm: ' + algorithm);
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}
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// assume block cipher
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return new forge.cipher.BlockCipher({
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algorithm: api,
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key: key,
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decrypt: false
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});
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};
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/**
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* Creates a decipher object that can be used to decrypt data using the given
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* algorithm and key. The algorithm may be provided as a string value for a
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* previously registered algorithm or it may be given as a cipher algorithm
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* API object.
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*
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* @param algorithm the algorithm to use, either a string or an algorithm API
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* object.
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* @param key the key to use, as a binary-encoded string of bytes or a
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* byte buffer.
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*
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* @return the cipher.
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*/
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forge.cipher.createDecipher = function(algorithm, key) {
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var api = algorithm;
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if(typeof api === 'string') {
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api = forge.cipher.getAlgorithm(api);
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if(api) {
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api = api();
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}
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}
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if(!api) {
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throw new Error('Unsupported algorithm: ' + algorithm);
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}
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// assume block cipher
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return new forge.cipher.BlockCipher({
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algorithm: api,
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key: key,
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decrypt: true
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});
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};
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/**
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* Registers an algorithm by name. If the name was already registered, the
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* algorithm API object will be overwritten.
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*
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* @param name the name of the algorithm.
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* @param algorithm the algorithm API object.
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*/
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forge.cipher.registerAlgorithm = function(name, algorithm) {
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name = name.toUpperCase();
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forge.cipher.algorithms[name] = algorithm;
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};
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/**
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* Gets a registered algorithm by name.
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*
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* @param name the name of the algorithm.
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*
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* @return the algorithm, if found, null if not.
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*/
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forge.cipher.getAlgorithm = function(name) {
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name = name.toUpperCase();
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if(name in forge.cipher.algorithms) {
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return forge.cipher.algorithms[name];
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}
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return null;
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};
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var BlockCipher = forge.cipher.BlockCipher = function(options) {
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this.algorithm = options.algorithm;
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this.mode = this.algorithm.mode;
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this.blockSize = this.mode.blockSize;
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this._finish = false;
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this._input = null;
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this.output = null;
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this._op = options.decrypt ? this.mode.decrypt : this.mode.encrypt;
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this._decrypt = options.decrypt;
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this.algorithm.initialize(options);
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};
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/**
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* Starts or restarts the encryption or decryption process, whichever
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* was previously configured.
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*
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* For non-GCM mode, the IV may be a binary-encoded string of bytes, an array
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* of bytes, a byte buffer, or an array of 32-bit integers. If the IV is in
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* bytes, then it must be Nb (16) bytes in length. If the IV is given in as
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* 32-bit integers, then it must be 4 integers long.
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*
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* Note: an IV is not required or used in ECB mode.
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*
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* For GCM-mode, the IV must be given as a binary-encoded string of bytes or
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* a byte buffer. The number of bytes should be 12 (96 bits) as recommended
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* by NIST SP-800-38D but another length may be given.
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*
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* @param options the options to use:
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* iv the initialization vector to use as a binary-encoded string of
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* bytes, null to reuse the last ciphered block from a previous
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* update() (this "residue" method is for legacy support only).
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* additionalData additional authentication data as a binary-encoded
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* string of bytes, for 'GCM' mode, (default: none).
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* tagLength desired length of authentication tag, in bits, for
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* 'GCM' mode (0-128, default: 128).
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* tag the authentication tag to check if decrypting, as a
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* binary-encoded string of bytes.
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* output the output the buffer to write to, null to create one.
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*/
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BlockCipher.prototype.start = function(options) {
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options = options || {};
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var opts = {};
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for(var key in options) {
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opts[key] = options[key];
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}
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opts.decrypt = this._decrypt;
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this._finish = false;
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this._input = forge.util.createBuffer();
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this.output = options.output || forge.util.createBuffer();
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this.mode.start(opts);
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};
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/**
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* Updates the next block according to the cipher mode.
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*
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* @param input the buffer to read from.
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*/
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BlockCipher.prototype.update = function(input) {
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if(input) {
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// input given, so empty it into the input buffer
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this._input.putBuffer(input);
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}
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// do cipher operation until it needs more input and not finished
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while(!this._op.call(this.mode, this._input, this.output, this._finish) &&
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!this._finish) {}
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// free consumed memory from input buffer
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this._input.compact();
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};
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/**
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* Finishes encrypting or decrypting.
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*
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* @param pad a padding function to use in CBC mode, null for default,
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* signature(blockSize, buffer, decrypt).
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*
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* @return true if successful, false on error.
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*/
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BlockCipher.prototype.finish = function(pad) {
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// backwards-compatibility w/deprecated padding API
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// Note: will overwrite padding functions even after another start() call
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if(pad && (this.mode.name === 'ECB' || this.mode.name === 'CBC')) {
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this.mode.pad = function(input) {
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return pad(this.blockSize, input, false);
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};
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this.mode.unpad = function(output) {
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return pad(this.blockSize, output, true);
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};
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}
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// build options for padding and afterFinish functions
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var options = {};
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options.decrypt = this._decrypt;
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// get # of bytes that won't fill a block
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options.overflow = this._input.length() % this.blockSize;
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if(!this._decrypt && this.mode.pad) {
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if(!this.mode.pad(this._input, options)) {
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return false;
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}
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}
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// do final update
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this._finish = true;
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this.update();
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if(this._decrypt && this.mode.unpad) {
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if(!this.mode.unpad(this.output, options)) {
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return false;
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}
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}
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if(this.mode.afterFinish) {
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if(!this.mode.afterFinish(this.output, options)) {
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return false;
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}
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}
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return true;
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};
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