Merge pull request #58 from ltcptgeneral/Ryan_generate_keyboard
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src/generate_keyboard.m
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src/generate_keyboard.m
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function x = generate_keyboard(amplitude, frequency, phase, fs, duration, duty)
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% GENERATE_KEYBOARD: returns a matrix of a sum of sine waves
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% CONTRIBUTORS:
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% Ryan Goh: author
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% DOCUMENTATION:
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% fs is the sampling frequency: how many sample points per second
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% duration is time in seconds
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% amplitude, phase, and duty are not used in this function
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% This function's purpose is to generate a wave that can simulate the sound of a digital keyboard.
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% Sound is best suited for frequencies near the middle octave of the
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% piano(261.6 - 523.2). Frequencies too high or too low do not sound
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% similar to the intended sound.
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% Referenced Arthur Lu and Benjamin Liou's generate sine function. Also
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% adapted wave model from https://dsp.stackexchange.com/questions/46598/mathematical-equation-for-the-sound-wave-that-a-piano-makes
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% initialize local variables from input arguments
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n = fs * duration; % number of samples (length of matrix)
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dt = 1 / fs; % sampling period: time between two sample points
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% initialize a one dimensional zero matrix to be populated
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x = zeros(1, n);
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% populate the matrix
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for i = 1:n
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t = i * dt; % time at the i'th sample
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%wave model of keyboard sound.
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%Original version from https://dsp.stackexchange.com/questions/46598/mathematical-equation-for-the-sound-wave-that-a-piano-makes
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y = sin(2 * pi * frequency * t) * exp(-0.002 * 2 * pi * frequency * t) ...
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+ (sin(3*2*pi*frequency*t)*exp(-0.002 * 2 * pi * frequency * t)) / 2 ...
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+ (sin(4*2*pi*frequency*t)*exp(-0.002 * 2 * pi * frequency * t)) / 8 ...
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+ (sin(5 * 2 * pi * frequency * t) * exp(-0.002 * 2 * pi * frequency * t)) / 16 ...
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+ (sin(6 * 2 * pi * frequency * t) * exp(-0.002 * 2 * pi * frequency * t)) / 25 ...
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+ (sin(7 * 2 * pi * frequency * t) * exp(-0.002 * 2 * pi * frequency * t)) / 50 ...
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+ (sin(8 * 2 * pi * frequency * t) * exp(-0.002 * 2 * pi * frequency * t)) / 100 ...
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+ (sin(9 * 2 * pi * frequency * t) * exp(-0.002 * 2 * pi * frequency * t)) / 200;
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%Further adjustments to improve sound
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y = y + y * y * y;
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y = y * (1 + 16*t*exp(-1000*t));
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x(i) = 0.15 * y;%multiplied by fixed amplitude value of 0.15
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end
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end
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