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still doesnt train
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@ -1,47 +1,40 @@
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# %%
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from stable_baselines3 import DQN
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import numpy as np
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import wordle.state
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import gym
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import sys
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from stable_baselines3 import DQN
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from stable_baselines3.common.env_util import make_vec_env
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import wordle_gym
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import numpy as np
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from tqdm import tqdm
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# %%
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env = gym.make("WordleEnvFull-v0")
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print(env)
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# %%
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total_timesteps = 100000
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model = DQN("MlpPolicy", env, verbose=0)
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def train (model, env, total_timesteps = 100000):
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model.learn(total_timesteps=total_timesteps, progress_bar=True)
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# %%
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def test(model):
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end_rewards = []
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for i in range(1000):
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state = env.reset()
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done = False
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while not done:
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action, _states = model.predict(state, deterministic=True)
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state, reward, done, info = env.step(action)
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end_rewards.append(reward == 0)
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return np.sum(end_rewards) / len(end_rewards)
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# %%
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model.save("dqn_wordle")
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# %%
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def test(model, env, test_num=1000):
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total_correct = 0
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for i in tqdm(range(test_num)):
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model = DQN.load("dqn_wordle")
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# %%
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print(test(model))
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env = gym.make("wordle-v0")
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obs = env.reset()
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done = False
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while not done:
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action, _states = model.predict(obs)
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obs, rewards, done, info = env.step(action)
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print(action, obs, rewards)
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return total_correct / test_num
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if __name__ == "__main__":
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env = gym.make("wordle-v0")
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model = DQN("MlpPolicy", env, verbose=0)
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print(env)
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print(model)
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train(model, env, total_timesteps=10000)
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print(test(model, env, test_num=1))
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@ -1,83 +0,0 @@
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from gym.envs.registration import (
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registry,
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register,
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make,
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spec,
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load_env_plugins as _load_env_plugins,
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)
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# Classic
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# ----------------------------------------
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register(
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id="WordleEnv10-v0",
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entry_point="wordle.wordle:WordleEnv10",
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max_episode_steps=200,
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)
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register(
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id="WordleEnv100-v0",
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entry_point="wordle.wordle:WordleEnv100",
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max_episode_steps=500,
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)
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register(
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id="WordleEnv100OneAction-v0",
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entry_point="wordle.wordle:WordleEnv100OneAction",
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max_episode_steps=500,
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)
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register(
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id="WordleEnv100TwoAction-v0",
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entry_point="wordle.wordle:WordleEnv100TwoAction",
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max_episode_steps=500,
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)
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register(
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id="WordleEnv100FullAction-v0",
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entry_point="wordle.wordle:WordleEnv100FullAction",
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max_episode_steps=500,
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)
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register(
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id="WordleEnv100WithMask-v0",
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entry_point="wordle.wordle:WordleEnv100WithMask",
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max_episode_steps=500,
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)
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register(
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id="WordleEnv1000-v0",
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entry_point="wordle.wordle:WordleEnv1000",
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max_episode_steps=500,
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)
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register(
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id="WordleEnv1000WithMask-v0",
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entry_point="wordle.wordle:WordleEnv1000WithMask",
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max_episode_steps=500,
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)
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register(
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id="WordleEnv1000FullAction-v0",
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entry_point="wordle.wordle:WordleEnv1000FullAction",
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max_episode_steps=500,
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)
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register(
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id="WordleEnvFull-v0",
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entry_point="wordle.wordle:WordleEnvFull",
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max_episode_steps=500,
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)
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register(
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id="WordleEnvReal-v0",
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entry_point="wordle.wordle:WordleEnvReal",
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max_episode_steps=500,
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)
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register(
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id="WordleEnvRealWithMask-v0",
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entry_point="wordle.wordle:WordleEnvRealWithMask",
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max_episode_steps=500,
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)
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WORDLE_CHARS = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
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WORDLE_N = 5
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REWARD = 10
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162
wordle/state.py
162
wordle/state.py
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"""
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Keep the state in a 1D int array
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index[0] = remaining steps
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Rest of data is laid out as binary array
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[1..27] = whether char has been guessed or not
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[[status, status, status, status, status]
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for _ in "ABCD..."]
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where status has codes
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[1, 0, 0] - char is definitely not in this spot
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[0, 1, 0] - char is maybe in this spot
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[0, 0, 1] - char is definitely in this spot
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"""
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import collections
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from typing import List
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import numpy as np
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from wordle.const import WORDLE_CHARS, WORDLE_N
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WordleState = np.ndarray
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def get_nvec(max_turns: int):
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return [max_turns] + [2] * len(WORDLE_CHARS) + [2] * 3 * WORDLE_N * len(WORDLE_CHARS)
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def new(max_turns: int) -> WordleState:
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return np.array(
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[max_turns] + [0] * len(WORDLE_CHARS) + [0, 1, 0] * WORDLE_N * len(WORDLE_CHARS),
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dtype=np.int32)
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def remaining_steps(state: WordleState) -> int:
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return state[0]
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NO = 0
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SOMEWHERE = 1
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YES = 2
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def update_from_mask(state: WordleState, word: str, mask: List[int]) -> WordleState:
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"""
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return a copy of state that has been updated to new state
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From a mask we need slighty different logic since we don't know the
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goal word.
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:param state:
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:param word:
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:param goal_word:
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:return:
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"""
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state = state.copy()
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prior_yes = []
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prior_maybe = []
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# We need two passes because first pass sets definitely yesses
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# second pass sets the no's for those who aren't already yes
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state[0] -= 1
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for i, c in enumerate(word):
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cint = ord(c) - ord(WORDLE_CHARS[0])
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offset = 1 + len(WORDLE_CHARS) + cint * WORDLE_N * 3
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state[1 + cint] = 1
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if mask[i] == YES:
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prior_yes.append(c)
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# char at position i = yes, all other chars at position i == no
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state[offset + 3 * i:offset + 3 * i + 3] = [0, 0, 1]
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for ocint in range(len(WORDLE_CHARS)):
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if ocint != cint:
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oc_offset = 1 + len(WORDLE_CHARS) + ocint * WORDLE_N * 3
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state[oc_offset + 3 * i:oc_offset + 3 * i + 3] = [1, 0, 0]
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for i, c in enumerate(word):
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cint = ord(c) - ord(WORDLE_CHARS[0])
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offset = 1 + len(WORDLE_CHARS) + cint * WORDLE_N * 3
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if mask[i] == SOMEWHERE:
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prior_maybe.append(c)
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# Char at position i = no, other chars stay as they are
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state[offset + 3 * i:offset + 3 * i + 3] = [1, 0, 0]
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elif mask[i] == NO:
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# Need to check this first in case there's prior maybe + yes
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if c in prior_maybe:
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# Then the maybe could be anywhere except here
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state[offset+3*i:offset+3*i+3] = [1, 0, 0]
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elif c in prior_yes:
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# No maybe, definitely a yes, so it's zero everywhere except the yesses
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for j in range(WORDLE_N):
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# Only flip no if previously was maybe
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if state[offset + 3 * j:offset + 3 * j + 3][1] == 1:
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state[offset + 3 * j:offset + 3 * j + 3] = [1, 0, 0]
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else:
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# Just straight up no
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state[offset:offset+3*WORDLE_N] = [1, 0, 0]*WORDLE_N
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return state
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def get_mask(word: str, goal_word: str) -> List[int]:
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# Definite yesses first
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mask = [0, 0, 0, 0, 0]
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counts = collections.Counter(goal_word)
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for i, c in enumerate(word):
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if goal_word[i] == c:
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mask[i] = 2
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counts[c] -= 1
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for i, c in enumerate(word):
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if mask[i] == 2:
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continue
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elif c in counts:
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if counts[c] > 0:
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mask[i] = 1
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counts[c] -= 1
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else:
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for j in range(i+1, len(mask)):
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if mask[j] == 2:
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continue
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mask[j] = 0
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return mask
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def update_mask(state: WordleState, word: str, goal_word: str) -> WordleState:
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"""
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return a copy of state that has been updated to new state
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:param state:
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:param word:
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:param goal_word:
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:return:
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"""
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mask = get_mask(word, goal_word)
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return update_from_mask(state, word, mask)
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def update(state: WordleState, word: str, goal_word: str) -> WordleState:
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state = state.copy()
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state[0] -= 1
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for i, c in enumerate(word):
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cint = ord(c) - ord(WORDLE_CHARS[0])
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offset = 1 + len(WORDLE_CHARS) + cint * WORDLE_N * 3
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state[1 + cint] = 1
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if goal_word[i] == c:
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# char at position i = yes, all other chars at position i == no
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state[offset + 3 * i:offset + 3 * i + 3] = [0, 0, 1]
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for ocint in range(len(WORDLE_CHARS)):
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if ocint != cint:
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oc_offset = 1 + len(WORDLE_CHARS) + ocint * WORDLE_N * 3
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state[oc_offset + 3 * i:oc_offset + 3 * i + 3] = [1, 0, 0]
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elif c in goal_word:
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# Char at position i = no, other chars stay as they are
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state[offset + 3 * i:offset + 3 * i + 3] = [1, 0, 0]
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else:
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# Char at all positions = no
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state[offset:offset + 3 * WORDLE_N] = [1, 0, 0] * WORDLE_N
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return state
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173
wordle/wordle.py
173
wordle/wordle.py
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import os
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from typing import Optional, List
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import gym
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from gym import spaces
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import numpy as np
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import wordle.state
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from wordle.const import WORDLE_N, REWARD
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CUR_PATH = os.environ.get('PYTHONPATH', '.')
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import os
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dirname = os.path.dirname(__file__)
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VALID_WORDS_PATH = f'{dirname}/wordle_words.txt'
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def _load_words(limit: Optional[int]=None) -> List[str]:
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with open(VALID_WORDS_PATH, 'r') as f:
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lines = [x.strip().upper() for x in f.readlines()]
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if not limit:
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return lines
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else:
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return lines[:limit]
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class WordleEnvBase(gym.Env):
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"""
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Actions:
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Can play any 5 letter word in vocabulary
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* 13k for full vocab
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State space is defined as:
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* 6 possibilities for turns (WORDLE_TURNS)
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* Each VALID_CHAR has a state of 0/1 for whether it's been guessed before
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* For each in VALID_CHARS [A-Z] can be in one of 3^WORDLE_N states: (No, Maybe, Yes)
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for full game, this is (3^5)^26
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Each state has 1 + 5*26 possibilities
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Reward:
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Reward is 10 for guessing the right word, -10 for not guessing the right word after 6 guesses.
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Starting State:
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Random goal word
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Initial state with turn 0, all chars Unvisited + Maybe
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"""
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def __init__(self, words: List[str],
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max_turns: int,
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allowable_words: Optional[int] = None,
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frequencies: Optional[List[float]]=None,
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mask_based_state_updates: bool=False):
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assert all(len(w) == WORDLE_N for w in words), f'Not all words of length {WORDLE_N}, {words}'
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self.words = words
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self.max_turns = max_turns
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self.allowable_words = allowable_words
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self.mask_based_state_updates = mask_based_state_updates
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if not self.allowable_words:
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self.allowable_words = len(self.words)
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self.frequencies = None
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if frequencies:
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assert len(words) == len(frequencies), f'{len(words), len(frequencies)}'
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self.frequencies = np.array(frequencies, dtype=np.float32) / sum(frequencies)
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self.action_space = spaces.Discrete(len(self.words))
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self.observation_space = spaces.MultiDiscrete(wordle.state.get_nvec(self.max_turns))
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self.done = True
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self.goal_word: int = -1
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self.state: wordle.state.WordleState = None
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self.state_updater = wordle.state.update
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if self.mask_based_state_updates:
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self.state_updater = wordle.state.update_mask
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def step(self, action: int):
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if self.done:
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raise ValueError(
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"You are calling 'step()' even though this "
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"environment has already returned done = True. You "
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"should always call 'reset()' once you receive 'done = "
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"True' -- any further steps are undefined behavior."
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)
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self.state = self.state_updater(state=self.state,
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word=self.words[action],
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goal_word=self.words[self.goal_word])
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reward = 0
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if action == self.goal_word:
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self.done = True
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#reward = REWARD
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if wordle.state.remaining_steps(self.state) == self.max_turns-1:
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reward = 0#-10*REWARD # No reward for guessing off the bat
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else:
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#reward = REWARD*(self.state.remaining_steps() + 1) / self.max_turns
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reward = REWARD
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elif wordle.state.remaining_steps(self.state) == 0:
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self.done = True
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reward = -REWARD
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return self.state.copy(), reward, self.done, False, {"goal_id": self.goal_word}
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def reset(self, options = None, seed: Optional[int] = None):
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self.state = wordle.state.new(self.max_turns)
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self.done = False
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self.goal_word = int(np.random.random()*self.allowable_words)
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return self.state.copy(), {"goal_id": self.goal_word}
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def set_goal_word(self, goal_word: str):
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self.goal_word = self.words.index(goal_word)
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def set_goal_id(self, goal_id: int):
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self.goal_word = goal_id
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class WordleEnv10(WordleEnvBase):
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def __init__(self):
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super().__init__(words=_load_words(10), max_turns=6)
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class WordleEnv100(WordleEnvBase):
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def __init__(self):
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super().__init__(words=_load_words(100), max_turns=6)
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class WordleEnv100OneAction(WordleEnvBase):
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def __init__(self):
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super().__init__(words=_load_words(100), allowable_words=1, max_turns=6)
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class WordleEnv100WithMask(WordleEnvBase):
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def __init__(self):
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super().__init__(words=_load_words(100), max_turns=6,
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mask_based_state_updates=True)
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class WordleEnv100TwoAction(WordleEnvBase):
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def __init__(self):
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super().__init__(words=_load_words(100), allowable_words=2, max_turns=6)
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class WordleEnv100FullAction(WordleEnvBase):
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def __init__(self):
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super().__init__(words=_load_words(), allowable_words=100, max_turns=6)
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class WordleEnv1000(WordleEnvBase):
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def __init__(self):
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super().__init__(words=_load_words(1000), max_turns=6)
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class WordleEnv1000WithMask(WordleEnvBase):
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def __init__(self):
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super().__init__(words=_load_words(1000), max_turns=6,
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mask_based_state_updates=True)
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class WordleEnv1000FullAction(WordleEnvBase):
|
||||
def __init__(self):
|
||||
super().__init__(words=_load_words(), allowable_words=1000, max_turns=6)
|
||||
|
||||
|
||||
class WordleEnvFull(WordleEnvBase):
|
||||
def __init__(self):
|
||||
super().__init__(words=_load_words(), max_turns=6)
|
||||
|
||||
|
||||
class WordleEnvReal(WordleEnvBase):
|
||||
def __init__(self):
|
||||
super().__init__(words=_load_words(), allowable_words=2315, max_turns=6)
|
||||
|
||||
|
||||
class WordleEnvRealWithMask(WordleEnvBase):
|
||||
def __init__(self):
|
||||
super().__init__(words=_load_words(), allowable_words=2315, max_turns=6,
|
||||
mask_based_state_updates=True)
|
9
wordle_gym/__init__.py
Normal file
9
wordle_gym/__init__.py
Normal file
@ -0,0 +1,9 @@
|
||||
from gym.envs.registration import register
|
||||
|
||||
register(
|
||||
id="wordle-v0", entry_point="wordle_gym.envs.wordle_env:WordleEnv",
|
||||
)
|
||||
|
||||
register(
|
||||
id="wordle-alpha-v0", entry_point="wordle_gym.envs.wordle_alpha_env:WordleEnv",
|
||||
)
|
0
wordle_gym/envs/__init__.py
Normal file
0
wordle_gym/envs/__init__.py
Normal file
15
wordle_gym/envs/strategies/base.py
Normal file
15
wordle_gym/envs/strategies/base.py
Normal file
@ -0,0 +1,15 @@
|
||||
from enum import Enum
|
||||
|
||||
from typing import List
|
||||
|
||||
class StrategyType(Enum):
|
||||
RANDOM = 1
|
||||
ELIMINATION = 2
|
||||
PROBABILITY = 3
|
||||
|
||||
class Strategy:
|
||||
def __init__(self, type: StrategyType):
|
||||
self.type = type
|
||||
|
||||
def get_best_word(self, guesses: List[List[str]], state: List[List[int]]):
|
||||
raise NotImplementedError("Strategy.get_best_word() not implemented")
|
2
wordle_gym/envs/strategies/elimination.py
Normal file
2
wordle_gym/envs/strategies/elimination.py
Normal file
@ -0,0 +1,2 @@
|
||||
def get_best_word(state):
|
||||
|
20
wordle_gym/envs/strategies/probabilistic.py
Normal file
20
wordle_gym/envs/strategies/probabilistic.py
Normal file
@ -0,0 +1,20 @@
|
||||
from random import sample
|
||||
from typing import List
|
||||
|
||||
from base import Strategy
|
||||
from base import StrategyType
|
||||
|
||||
from utils import freq
|
||||
|
||||
class Random(Strategy):
|
||||
def __init__(self):
|
||||
self.words = freq.get_5_letter_word_freqs()
|
||||
super().__init__(StrategyType.RANDOM)
|
||||
|
||||
def get_best_word(self, state: List[List[int]]):
|
||||
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
r = Random()
|
||||
print(r.get_best_word([]))
|
29
wordle_gym/envs/strategies/rand.py
Normal file
29
wordle_gym/envs/strategies/rand.py
Normal file
@ -0,0 +1,29 @@
|
||||
from random import sample
|
||||
from typing import List
|
||||
|
||||
from base import Strategy
|
||||
from base import StrategyType
|
||||
|
||||
from utils import freq
|
||||
|
||||
class Random(Strategy):
|
||||
def __init__(self):
|
||||
self.words = freq.get_5_letter_word_freqs()
|
||||
super().__init__(StrategyType.RANDOM)
|
||||
|
||||
def get_best_word(self, guesses: List[List[str]], state: List[List[int]]):
|
||||
correct_letters = []
|
||||
regex = ""
|
||||
for g, s in zip(guesses, state):
|
||||
for c, s in zip(g, s):
|
||||
if s == 2:
|
||||
correct_letters.append(c)
|
||||
regex += c
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
r = Random()
|
||||
print(r.get_best_word([]))
|
27
wordle_gym/envs/strategies/utils/freq.py
Normal file
27
wordle_gym/envs/strategies/utils/freq.py
Normal file
@ -0,0 +1,27 @@
|
||||
from os import path
|
||||
|
||||
def get_5_letter_word_freqs():
|
||||
"""
|
||||
Returns a list of words with 5 letters.
|
||||
"""
|
||||
FILEPATH = path.join(path.dirname(path.abspath(__file__)), "data/norvig.txt")
|
||||
lines = read_file(FILEPATH)
|
||||
return {k:v for k, v in get_freq(lines).items() if len(k) == 5}
|
||||
|
||||
|
||||
def read_file(filename):
|
||||
"""
|
||||
Reads a file and returns a list of words and frequencies
|
||||
"""
|
||||
with open(filename, 'r') as f:
|
||||
return f.readlines()
|
||||
|
||||
|
||||
def get_freq(lines):
|
||||
"""
|
||||
Returns a dictionary of words and their frequencies
|
||||
"""
|
||||
freqs = {}
|
||||
for word, freq in map(lambda x: x.split("\t"), lines):
|
||||
freqs[word] = int(freq)
|
||||
return freqs
|
131
wordle_gym/envs/wordle_env.py
Normal file
131
wordle_gym/envs/wordle_env.py
Normal file
@ -0,0 +1,131 @@
|
||||
import os
|
||||
|
||||
|
||||
import gym
|
||||
from gym import error, spaces, utils
|
||||
from gym.utils import seeding
|
||||
|
||||
from enum import Enum
|
||||
from collections import Counter
|
||||
import numpy as np
|
||||
|
||||
WORD_LENGTH = 5
|
||||
TOTAL_GUESSES = 6
|
||||
SOLUTION_PATH = "../words/solution.csv"
|
||||
VALID_WORDS_PATH = "../words/guess.csv"
|
||||
|
||||
class LetterState(Enum):
|
||||
ABSENT = 0
|
||||
PRESENT = 1
|
||||
CORRECT_POSITION = 2
|
||||
|
||||
|
||||
class WordleEnv(gym.Env):
|
||||
metadata = {"render.modes": ["human"]}
|
||||
|
||||
def _current_path(self):
|
||||
return os.path.dirname(os.path.abspath(__file__))
|
||||
|
||||
def _read_solutions(self):
|
||||
return open(os.path.join(self._current_path(), SOLUTION_PATH)).read().splitlines()
|
||||
|
||||
def _get_valid_words(self):
|
||||
words = []
|
||||
for word in open(os.path.join(self._current_path(), VALID_WORDS_PATH)).read().splitlines():
|
||||
words.append((word, Counter(word)))
|
||||
return words
|
||||
|
||||
def get_valid(self):
|
||||
return self._valid_words
|
||||
|
||||
def __init__(self):
|
||||
self._solutions = self._read_solutions()
|
||||
self._valid_words = self._get_valid_words()
|
||||
self.action_space = spaces.Discrete(len(self._valid_words))
|
||||
self.observation_space = spaces.MultiDiscrete([3] * TOTAL_GUESSES * WORD_LENGTH)
|
||||
np.random.seed(0)
|
||||
self.reset()
|
||||
|
||||
def _check_guess(self, guess, guess_counter):
|
||||
c = guess_counter & self.solution_ct
|
||||
result = []
|
||||
correct = True
|
||||
reward = 0
|
||||
for i, char in enumerate(guess):
|
||||
if c.get(char, 0) > 0:
|
||||
if self.solution[i] == char:
|
||||
result.append(2)
|
||||
reward += 2
|
||||
else:
|
||||
result.append(1)
|
||||
correct = False
|
||||
reward += 1
|
||||
c[char] -= 1
|
||||
else:
|
||||
result.append(0)
|
||||
correct = False
|
||||
return result, correct, reward
|
||||
|
||||
def step(self, action):
|
||||
"""
|
||||
action: index of word in valid_words
|
||||
|
||||
returns:
|
||||
observation: (TOTAL_GUESSES, WORD_LENGTH)
|
||||
reward: 0 if incorrect, 1 if correct, -1 if game over w/o final answer being obtained
|
||||
done: True if game over, w/ or w/o correct answer
|
||||
additional_info: empty
|
||||
"""
|
||||
guess, guess_counter = self._valid_words[action]
|
||||
if guess in self.guesses:
|
||||
return self.obs, -1, False, {}
|
||||
self.guesses.append(guess)
|
||||
result, correct, reward = self._check_guess(guess, guess_counter)
|
||||
done = False
|
||||
|
||||
for i in range(self.guess_no*WORD_LENGTH, self.guess_no*WORD_LENGTH + WORD_LENGTH):
|
||||
self.obs[i] = result[i - self.guess_no*WORD_LENGTH]
|
||||
|
||||
self.guess_no += 1
|
||||
if correct:
|
||||
done = True
|
||||
reward = 1200
|
||||
if self.guess_no == TOTAL_GUESSES:
|
||||
done = True
|
||||
if not correct:
|
||||
reward = -15
|
||||
return self.obs, reward, done, {}
|
||||
|
||||
def reset(self):
|
||||
self.solution = self._solutions[np.random.randint(len(self._solutions))]
|
||||
self.solution_ct = Counter(self.solution)
|
||||
self.guess_no = 0
|
||||
self.guesses = []
|
||||
self.obs = np.zeros((TOTAL_GUESSES * WORD_LENGTH, ))
|
||||
return self.obs
|
||||
|
||||
def render(self, mode="human"):
|
||||
m = {
|
||||
0: "⬜",
|
||||
1: "🟨",
|
||||
2: "🟩"
|
||||
}
|
||||
print("Solution:", self.solution)
|
||||
for g, o in zip(self.guesses, np.reshape(self.obs, (TOTAL_GUESSES, WORD_LENGTH))):
|
||||
o_n = "".join(map(lambda x: m[x], o))
|
||||
print(g, o_n)
|
||||
|
||||
def close(self):
|
||||
pass
|
||||
|
||||
if __name__ == "__main__":
|
||||
env = WordleEnv()
|
||||
print(env.action_space)
|
||||
print(env.observation_space)
|
||||
print(env.solution)
|
||||
print(env.step(0))
|
||||
print(env.step(0))
|
||||
print(env.step(0))
|
||||
print(env.step(0))
|
||||
print(env.step(0))
|
||||
print(env.step(0))
|
File diff suppressed because it is too large
Load Diff
2315
wordle_gym/words/solution.csv
Normal file
2315
wordle_gym/words/solution.csv
Normal file
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user