add program1.asm
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commit
b79a2973ea
64
program1.asm
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64
program1.asm
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// Program 1 register use map:
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// r0 is the accumulator, r1 is often used to cache temp values
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// r6 is LFSR tap pattern
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// r7 is LFSR state value
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// r8 is the preamble counter
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// r9 is the total encryption length counter
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// r11 is the read pointer
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// r12 is the write pointer
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init: LDI #d62
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PUT r8
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LDW r8
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PUT r6 // tap will now be in r6
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LDI #d63
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PUT r8
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LDW r8
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PUT r7 // state will now be in r7
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LDI #d0
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PUT r11 // init read incrementor to 0
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LDI #d64
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PUT r12 // init write incrementor to 64
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LDI #d61
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PUT r8
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LDW r8
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PUT r8 // init r8 decrementor with number of preamble space chars
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LDI #d64
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PUT r9 // init r9 decrementor to total number of possible ciphertext chars
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preamble_loop: LDI #lfsr_routine // load address for the lfsr_routine label
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JAL r0 // jump to the lfsr_routine label
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LDI #d32 // get space character decimal 32
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XOR r1 // bitwise XOR the current state with plaintext space to generate ciphertext
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CLB r0 // clear the leading bit of the ciphertext as in requirements
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STW r12 // store ciphertext to write pointer
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NXT r12 // increment write pointer
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NXT r9 // decrement number of remaining ciphertext characters
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LDI #main_loop // load the address of label main_loop
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NXT r8 // decrement preamble counter
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JEZ r0 // exit preamble loop if the preamble counter has just reached 0
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LDI #preamble_loop // load the address of label preamble_loop
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JMP r0 // jump to preamble_loop if there are more space characters to encode
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main_loop: LDI #lfsr_routine // load address for the lfsr_routine label
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JAL r0 // jump to the lfsr_routine label
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LDW r11 // load the next plaintext byte
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XOR r1 // bitwise XOR the current state with plaintext space to generate ciphertext
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CLB r0 // clear the leading bit of the ciphertext as in requirements
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STW r12 // store ciphertext to write pointer
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NXT r11 // increment read pointer
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NXT r12 // increment write pointer
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LDI #done // load address of label done
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NXT r9 // decrement number of remaining ciphertext chars
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JEZ r0 // jump to end of program if all ciphertext chars have been processed
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LDI #main_loop // load address of main_loop
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JMP r0 // jump to main_loop if there is still space for message characters
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lfsr_routine: GET r7 // get previous state
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AND r6 // and state with taps to get feedback pattern
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PTY r0 // get feedback parity bit
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PUT r1 // store feedback bit to r1 temporarily
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GET r7 // get previous state again
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LSH #1 // left shift previous state by 1
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ORR r1 // or with parity bit to get next state
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PUT r1 // put next state to r1
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GET r14 // load link register
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JMP r0 // return to function call address
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done: LDI #b10000000 // load the processor flag state needed to halt the program
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PUT r15 // put and set the done flag to 1 to halt the PC and indicate the program has finished
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