fix program2
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@ -44,7 +44,7 @@ module program1_tb ();
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assign LFSR_ptrn[8] = 8'h7B;
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assign LFSR_ptrn[8] = 8'h7B;
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always_comb begin
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always_comb begin
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pt_no = $random;
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pt_no = $urandom_range(0, 8);
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if(pt_no>8) pt_no[3] = 0; // restrict pt_no to 0 through 8
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if(pt_no>8) pt_no[3] = 0; // restrict pt_no to 0 through 8
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lfsr_ptrn = LFSR_ptrn[pt_no]; // look up and engage the selected pattern; to data_mem[62]
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lfsr_ptrn = LFSR_ptrn[pt_no]; // look up and engage the selected pattern; to data_mem[62]
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end
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end
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@ -22,8 +22,8 @@ module program2_tb () ;
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// note in practice your design should be able to handle ANY ASCII string that is
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// note in practice your design should be able to handle ANY ASCII string that is
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// restricted to characters between space (0x20) and script f (0x9f) and shorter than
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// restricted to characters between space (0x20) and script f (0x9f) and shorter than
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// 55 characters in length
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// 55 characters in length
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string str1 = "Mr. Watson, come here. I want to see you."; // sample program 1 input
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string str1 = "Knowledge comes, but wisdom lingers"; // sample program 1 input
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// string str1 = " Knowledge comes, but wisdom lingers. "; // alternative inputs
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// string str1 = " . "; // alternative inputs
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// string str1 = " 01234546789abcdefghijklmnopqrstuvwxyz. "; // (make up your own,
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// string str1 = " 01234546789abcdefghijklmnopqrstuvwxyz. "; // (make up your own,
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// string str1 = " f A joke is a very serious thing."; // as well)
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// string str1 = " f A joke is a very serious thing."; // as well)
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// string str1 = " Ajok "; //
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// string str1 = " Ajok "; //
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@ -46,13 +46,14 @@ module program2_tb () ;
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assign LFSR_ptrn[7] = 7'h7E;
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assign LFSR_ptrn[7] = 7'h7E;
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assign LFSR_ptrn[8] = 7'h7B;
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assign LFSR_ptrn[8] = 7'h7B;
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always_comb begin
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always_comb begin
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pt_no = 0; //$random>>22; // or pick a specific one
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pt_no = 4;
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if(pt_no>8) pt_no[3] = 0; // restrict to 0 through 8 (our legal patterns)
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//pt_no = $urandom_range(0, 8);
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lfsr_ptrn = LFSR_ptrn[pt_no]; // engage the selected pattern
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if(pt_no>8) pt_no[3] = 0; // restrict pt_no to 0 through 8
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lfsr_ptrn = LFSR_ptrn[pt_no]; // look up and engage the selected pattern; to data_mem[62]
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end
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end
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// now select a starting LFSR state -- any nonzero value will do
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// now select a starting LFSR state -- any nonzero value will do
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always_comb begin
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always_comb begin
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LFSR_init = 'b1;//$random>>2; // or set a value, such as 7'b1, for debug
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LFSR_init = $urandom;//$random>>2; // or set a value, such as 7'b1, for debug
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if(!LFSR_init) LFSR_init = 7'b1; // prevents illegal starting state = 7'b0;
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if(!LFSR_init) LFSR_init = 7'b1; // prevents illegal starting state = 7'b0;
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end
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end
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@ -34,20 +34,20 @@ tap_init: LDI #d64
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PUT r11 // set read pointer to 64
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PUT r11 // set read pointer to 64
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LDI #d0
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LDI #d0
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PUT r12 // set write pointer to 0
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PUT r12 // set write pointer to 0
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LDI #d10
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LDI #d9
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PUT r8 // load 10 into preamble counter
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PUT r8 // load 9 into preamble counter
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LDI #d64
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LDI #d64
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PUT r9 // load 64 (total encryption length) to r9
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PUT r9 // load 64 (total encryption length) to r9
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LDI done
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LDI done
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NXT r10 // decrement tap selection by 1, starts at 9 for the first iteration
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NXT r10 // decrement tap selection by 1, starts at 9 for the first iteration
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JEZ r0 // if no more taps left that didn't work, raise the done flag
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JEZ r0 // if no more taps left that didn't work, raise the done flag
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LDI tap_init
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LDI lut_return
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PUT r5 // put the tap_loop address in r5
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PUT r5 // put the tap_loop address in r5
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LDI tap_lut
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LDI tap_lut
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ADD r10
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ADD r10
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ADD r10 // add 2*tap select to tap_lut location, results in location of selected tap pattern
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ADD r10 // add 2*tap select to tap_lut location, results in location of selected tap pattern
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JMP r0 // jump to LUT, which loads the tap pattern into r0
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JMP r0 // jump to LUT, which loads the tap pattern into r0
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PUT r6 // tap pattern now in r6
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lut_return: PUT r6 // tap pattern now in r6
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LDW r11 // get the first preamble character
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LDW r11 // get the first preamble character
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PUT r1 // put cipher text into r1
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PUT r1 // put cipher text into r1
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LDI #d32 // load expected space character
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LDI #d32 // load expected space character
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@ -59,13 +59,14 @@ tap_init: LDI #d64
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NXT r9 // decrement total encryption chars remaining
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NXT r9 // decrement total encryption chars remaining
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tap_loop: LDI lfsr_routine
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tap_loop: LDI lfsr_routine
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JAL r0 // jump to lfsr routine which calculates next state in r7
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JAL r0 // jump to lfsr routine which calculates next state in r7
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LDI #d0 // load space char expected plaintext
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LDI #d32 // load space char expected plaintext
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XOR r7
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XOR r7
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CLB r0 // clear leading bit in the expected ciphertext
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CLB r0 // clear leading bit in the expected ciphertext
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PUT r1 // store expected cipher text in r1
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PUT r1 // store expected cipher text in r1
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LDI tap_init
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LDI tap_init
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PUT r2 // load the outer loop top into r2
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PUT r2 // load the outer loop top into r2
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LDW r11 // load actual ciphertext
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LDW r11 // load actual ciphertext
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CLB r0 // clear leading bit for r0 since we do not expect any errors for this program
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SUB r1 // subtract actual from expected, result of 0 means matching
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SUB r1 // subtract actual from expected, result of 0 means matching
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JNZ r2 // jump to outer loop (picks new tap pattern) if the actual cipher was not equal to the expected
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JNZ r2 // jump to outer loop (picks new tap pattern) if the actual cipher was not equal to the expected
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LDI #d32 // load preamble char
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LDI #d32 // load preamble char
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@ -78,12 +79,13 @@ tap_init: LDI #d64
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JEZ r0 // if r8 (preamble counter) is zero, then all preamble have matched and current tap pattern is correct, jump to main loop
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JEZ r0 // if r8 (preamble counter) is zero, then all preamble have matched and current tap pattern is correct, jump to main loop
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LDI tap_loop
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LDI tap_loop
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JMP r0 // jump to tap_loop if characters matched but preamble is not over
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JMP r0 // jump to tap_loop if characters matched but preamble is not over
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main_loop: LDW r11 // load the next ciphertext byte
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main_loop: LDI lfsr_routine // load address for the lfsr_routine label
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JAL r0 // jump to the lfsr_routine label
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LDW r11 // load the next ciphertext byte
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CLB r0 // clear leading bit because we do not expect errors
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XOR r7 // bitwise XOR the current state with ciphertext space to generate plaintext
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XOR r7 // bitwise XOR the current state with ciphertext space to generate plaintext
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CLB r0 // clear the leading bit of the plaintext as in requirements
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CLB r0 // clear the leading bit of the plaintext as in requirements
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STW r12 // store plaintext to write pointer
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STW r12 // store plaintext to write pointer
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LDI lfsr_routine // load address for the lfsr_routine label
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JAL r0 // jump to the lfsr_routine label
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NXT r11 // increment read pointer
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NXT r11 // increment read pointer
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NXT r12 // increment write pointer
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NXT r12 // increment write pointer
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LDI done // load address of label done
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LDI done // load address of label done
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