implement program3,
fix indentation in program2
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9e6e490673
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216d118967
132
program2.asm
132
program2.asm
@ -9,74 +9,74 @@
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// r11 is the read pointer
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// r12 is the write pointer
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init: LDI #d10
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PUT r10 // set the tap counter to 10, which will choose tap pattern 9 to start after subtracting by 1
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PUT r10 // set the tap counter to 10, which will choose tap pattern 9 to start after subtracting by 1
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tap_lut: LDI #tap_init
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JMP r0 // goto tap_init, skipping the LUT
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LDI #x60 // load tap pattern 1
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JMP r5 // jump back to tap loop
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LDI #x48 // load tap pattern 2
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JMP r5 // jump back to tap loop
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LDI #x78 // load tap pattern 3
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JMP r5 // jump back to tap loop
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LDI #x72 // load tap pattern 4
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JMP r5 // jump back to tap loop
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LDI #x6A // load tap pattern 5
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JMP r5 // jump back to tap loop
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LDI #x69 // load tap pattern 6
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JMP r5 // jump back to tap loop
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LDI #x5C // load tap pattern 7
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JMP r5 // jump back to tap loop
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LDI #x7E // load tap pattern 8
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JMP r5 // jump back to tap loop
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LDI #x7B // load tap pattern 9
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JMP r5 // jump back to tap loop
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JMP r0 // goto tap_init, skipping the LUT
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LDI #x60 // load tap pattern 1
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JMP r5 // jump back to tap loop
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LDI #x48 // load tap pattern 2
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JMP r5 // jump back to tap loop
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LDI #x78 // load tap pattern 3
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JMP r5 // jump back to tap loop
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LDI #x72 // load tap pattern 4
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JMP r5 // jump back to tap loop
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LDI #x6A // load tap pattern 5
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JMP r5 // jump back to tap loop
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LDI #x69 // load tap pattern 6
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JMP r5 // jump back to tap loop
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LDI #x5C // load tap pattern 7
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JMP r5 // jump back to tap loop
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LDI #x7E // load tap pattern 8
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JMP r5 // jump back to tap loop
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LDI #x7B // load tap pattern 9
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JMP r5 // jump back to tap loop
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tap_init: LDI #d64
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PUT r11 // set read pointer to 64
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LDI #d0
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PUT r12 // set write pointer to 0
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LDI #d10
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PUT r8 // load 10 into preamble counter
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LDI #d64
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PUT r9 // load 64 (total encryption length) to r9
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NXT r10 // decrement tap selection by 1, starts at 9 for the first iteration
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JEZ #done // if no more taps left that didn't work, raise the done flag
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LDI #tap_init
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PUT r5 // put the tap_loop address in r5
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LDI #tap_lut
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ADD r10
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ADD r10 // add 2*tap select to tap_lut location, results in location of selected tap pattern
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JMP r0 // jump to LUT, which loads the tap pattern into r0
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PUT r6 // tap pattern now in r6
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LDW r11 // get the first preamble character
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PUT r1 // put cipher text into r1
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LDI #d32 // load expected space character
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STW r12 // write initial space into memory
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XOR r1 // get the initial state
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PUT r7 // put initial state guess into r7
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NXT r11 // increment read pointer
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NXT r12 // increment write pointer
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NXT r9 // decrement total encryption chars remaining
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tap_loop: LDI #lfsr_routine
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JAL r0 // jump to lfsr routine which calculates next state in r7
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LDI #d32 // load space char expected plaintext
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XOR r7
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CLB r0 // clear leading bit in the expected ciphertext
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PUT r1 // store expected cipher text in r1
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LDI #tap_init
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PUT r2 // load the outer loop top into r2
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LDW r11 // load actual ciphertext
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SUB r1 // subtract actual from expected, result of 0 means matching
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JNZ r2 // jump to outer loop (picks new tap pattern) if the actual cipher was not equal to the expected
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LDI #d32 // load preamble char
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STW r12 // store preamble char in memory
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NXT r11 // increment read pointer
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NXT r12 // increment write pointer
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NXT r9 // decrement total encryption chars remaining
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LDI #main_loop // load main_loop location into r0
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NXT r8 // decrement preamble counter
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JEZ r0 // if r8 (preamble counter) is zero, then all preamble have matched and current tap pattern is correct, jump to main loop
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LDI #tap_loop
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JMP r0 // jump to tap_loop if characters matched but preamble is not over
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PUT r11 // set read pointer to 64
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LDI #d0
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PUT r12 // set write pointer to 0
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LDI #d10
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PUT r8 // load 10 into preamble counter
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LDI #d64
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PUT r9 // load 64 (total encryption length) to r9
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NXT r10 // decrement tap selection by 1, starts at 9 for the first iteration
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JEZ #done // if no more taps left that didn't work, raise the done flag
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LDI #tap_init
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PUT r5 // put the tap_loop address in r5
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LDI #tap_lut
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ADD r10
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ADD r10 // add 2*tap select to tap_lut location, results in location of selected tap pattern
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JMP r0 // jump to LUT, which loads the tap pattern into r0
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PUT r6 // tap pattern now in r6
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LDW r11 // get the first preamble character
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PUT r1 // put cipher text into r1
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LDI #d32 // load expected space character
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STW r12 // write initial space into memory
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XOR r1 // get the initial state
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PUT r7 // put initial state guess into r7
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NXT r11 // increment read pointer
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NXT r12 // increment write pointer
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NXT r9 // decrement total encryption chars remaining
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tap_loop: LDI #lfsr_routine
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JAL r0 // jump to lfsr routine which calculates next state in r7
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LDI #d32 // load space char expected plaintext
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XOR r7
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CLB r0 // clear leading bit in the expected ciphertext
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PUT r1 // store expected cipher text in r1
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LDI #tap_init
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PUT r2 // load the outer loop top into r2
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LDW r11 // load actual ciphertext
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SUB r1 // subtract actual from expected, result of 0 means matching
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JNZ r2 // jump to outer loop (picks new tap pattern) if the actual cipher was not equal to the expected
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LDI #d32 // load preamble char
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STW r12 // store preamble char in memory
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NXT r11 // increment read pointer
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NXT r12 // increment write pointer
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NXT r9 // decrement total encryption chars remaining
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LDI #main_loop // load main_loop location into r0
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NXT r8 // decrement preamble counter
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JEZ r0 // if r8 (preamble counter) is zero, then all preamble have matched and current tap pattern is correct, jump to main loop
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LDI #tap_loop
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JMP r0 // jump to tap_loop if characters matched but preamble is not over
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main_loop: LDW r11 // load the next ciphertext byte
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XOR r7 // bitwise XOR the current state with ciphertext space to generate plaintext
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CLB r0 // clear the leading bit of the plaintext as in requirements
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112
program3.asm
Normal file
112
program3.asm
Normal file
@ -0,0 +1,112 @@
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// Program 2 register use map:
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// r0 is the accumulator, r1 and r2 is often used to cache temp values
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// r5 is the TAP LUT link register
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// r6 is LFSR tap pattern
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// r7 is LFSR state value
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// r8 is the preamble counter
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// r9 is the total encryption length counter
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// r10 is the tap selection counter
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// r11 is the read pointer
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// r12 is the write pointer
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init: LDI #d10
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PUT r10 // set the tap counter to 10, which will choose tap pattern 9 to start after subtracting by 1
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tap_lut: LDI #tap_init
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JMP r0 // goto tap_init, skipping the LUT
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LDI #x60 // load tap pattern 1
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JMP r5 // jump back to tap loop
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LDI #x48 // load tap pattern 2
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JMP r5 // jump back to tap loop
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LDI #x78 // load tap pattern 3
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JMP r5 // jump back to tap loop
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LDI #x72 // load tap pattern 4
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JMP r5 // jump back to tap loop
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LDI #x6A // load tap pattern 5
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JMP r5 // jump back to tap loop
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LDI #x69 // load tap pattern 6
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JMP r5 // jump back to tap loop
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LDI #x5C // load tap pattern 7
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JMP r5 // jump back to tap loop
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LDI #x7E // load tap pattern 8
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JMP r5 // jump back to tap loop
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LDI #x7B // load tap pattern 9
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JMP r5 // jump back to tap loop
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tap_init: LDI #d64
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PUT r11 // set read pointer to 64
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LDI #d0
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PUT r12 // set write pointer to 0
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LDI #d10
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PUT r8 // load 10 into preamble counter
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LDI #d64
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PUT r9 // load 64 (total encryption length) to r9
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NXT r10 // decrement tap selection by 1, starts at 9 for the first iteration
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JEZ #done // if no more taps left that didn't work, raise the done flag
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LDI #tap_init
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PUT r5 // put the tap_loop address in r5
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LDI #tap_lut
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ADD r10
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ADD r10 // add 2*tap select to tap_lut location, results in location of selected tap pattern
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JMP r0 // jump to LUT, which loads the tap pattern into r0
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PUT r6 // tap pattern now in r6
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LDW r11 // get the first preamble character
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PUT r1 // put cipher text into r1
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LDI #d32 // load expected space character
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STW r12 // write initial space into memory
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XOR r1 // get the initial state
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PUT r7 // put initial state guess into r7
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NXT r11 // increment read pointer
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NXT r12 // increment write pointer
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NXT r9 // decrement total encryption chars remaining
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tap_loop: LDI #lfsr_routine
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JAL r0 // jump to lfsr routine which calculates next state in r7
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LDI #d32 // load space char expected plaintext
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XOR r7
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CLB r0 // clear leading bit in the expected ciphertext
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PUT r1 // store expected cipher text in r1
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LDI #tap_init
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PUT r2 // load the outer loop top into r2
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LDW r11 // load actual ciphertext
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SUB r1 // subtract actual from expected, result of 0 means matching
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JNZ r2 // jump to outer loop (picks new tap pattern) if the actual cipher was not equal to the expected
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LDI #d32 // load preamble char
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STW r12 // store preamble char in memory
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NXT r11 // increment read pointer
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NXT r12 // increment write pointer
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NXT r9 // decrement total encryption chars remaining
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LDI #main_loop // load main_loop location into r0
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NXT r8 // decrement preamble counter
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JEZ r0 // if r8 (preamble counter) is zero, then all preamble have matched and current tap pattern is correct, jump to main loop
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LDI #tap_loop
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JMP r0 // jump to tap_loop if characters matched but preamble is not over
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main_loop: LDI #correct
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PUT r1 // put correct handle address in r1
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LDW r11 // load the next ciphertext byte
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CHK r0 // check ciphertext for error
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JEZ r1 // if no error, jump to correct, otherwise continue to error handling
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error: LDI #x80 // load error flag character into r0
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STW r12 // store error flag to write pointer
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LDI #common
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JMP r0 // jump out of error handling, to common operations after writing
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correct: XOR r7 // bitwise XOR the current state with ciphertext space to generate plaintext
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CLB r0 // clear the leading bit of the plaintext as in requirements
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STW r12 // store plaintext to write pointer
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common: LDI #lfsr_routine // load address for the lfsr_routine label
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JAL r0 // jump to the lfsr_routine label
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NXT r11 // increment read pointer
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NXT r12 // increment write pointer
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LDI #done // load address of label done
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NXT r9 // decrement number of remaining plaintext chars
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JEZ r0 // jump to end of program if all plaintext chars have been processed
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LDI #main_loop // load address of main_loop
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JMP r0 // jump to main_loop if there is still space for message characters
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lfsr_routine: GET r7 // get previous state
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AND r6 // and state with taps to get feedback pattern
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PTY r0 // get feedback parity bit
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PUT r1 // store feedback bit to r1 temporarily
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GET r7 // get previous state again
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LSH #1 // left shift previous state by 1
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ORR r1 // or with parity bit to get next state
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PUT r7 // put next state to r7
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GET r14 // load link register
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JMP r0 // return to function call address
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done: LDI #b10000000 // load the processor flag state needed to halt the program
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PUT r15 // put and set the done flag to 1 to halt the PC and indicate the program has finished
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