359 lines
8.7 KiB
JavaScript
359 lines
8.7 KiB
JavaScript
window.addEventListener("DOMContentLoaded", init);
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let combatModifiers = [
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{
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category: "Saves",
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items: [
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{
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name: "Resilience",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.END) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Reflex",
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type: "full",
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value: function (e) { return Math.max(e.AGI, e.WIT) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Resolve",
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type: "full",
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value: function (e) { return Math.max(e.INT, e.CHA) + e.training + (e.mb * e.mastery); }
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}
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]
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},
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{
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category: "Weapon",
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items: [
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{
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name: "Simple",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Brawl",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Bludgeon",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Axe",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Polearm",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Sword",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Archery",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Firearm",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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}
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]
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},
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{
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category: "Armor",
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items: [
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{
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name: "Unarmored",
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type: "training-only",
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value: function (e) { return }
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},
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{
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name: "Light",
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type: "training-only",
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value: function (e) { return }
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},
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{
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name: "Medium",
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type: "training-only",
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value: function (e) { return }
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},
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{
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name: "Heavy",
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type: "training-only",
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value: function (e) { return }
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}
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]
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}
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]
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let rpModifiers = [
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{
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category: "Skills",
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items: [
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{
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name: "Athletics",
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type: "full",
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value: function (e) { return e.STR + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Fortitude",
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type: "full",
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value: function (e) { return e.END + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Acrobatics",
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type: "full",
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value: function (e) { return e.AGI + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Stealth",
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type: "full",
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value: function (e) { return e.AGI + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Thievery",
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type: "full",
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value: function (e) { return e.AGI + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Animal_Handling",
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display: "Animal Handling",
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type: "full",
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value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Intuition",
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type: "full",
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value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Perception",
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type: "full",
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value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Streetwise",
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type: "full",
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value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Survival",
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type: "full",
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value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Arcana",
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type: "full",
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value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Crafting",
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type: "full",
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value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Investigation",
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type: "full",
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value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Medicine",
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type: "full",
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value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Deception",
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type: "full",
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value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Intimidation",
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type: "full",
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value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Performance",
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type: "full",
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value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Persuasion",
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type: "full",
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value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
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}
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]
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}
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]
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let features = [
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{
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name: "Core Species",
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level: 1
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},
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{
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name: "Species",
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level: 1
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},
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{
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name: "Cornerstone",
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level: 1
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},
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{
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name: "Cornerstone",
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level: 1
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},
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{
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name: "Novice",
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level: 1
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},
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{
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name: "Novice",
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level: 2
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},
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{
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name: "Novice",
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level: 3
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},
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{
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name: "Novice",
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level: 4
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},
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{
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name: "Apprentice",
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level: 5
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},
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{
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name: "Apprentice",
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level: 6
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},
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{
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name: "Apprentice",
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level: 7
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},
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{
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name: "Journeyman",
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level: 9
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},
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{
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name: "Journeyman",
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level: 10
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},
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{
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name: "Journeyman",
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level: 11
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},
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{
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name: "Expert",
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level: 13
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},
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{
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name: "Expert",
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level: 14
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},
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{
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name: "Expert",
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level: 15
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},
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{
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name: "Master",
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level: 17
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},
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{
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name: "Master",
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level: 18
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},
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{
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name: "Capstone",
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level: 20
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}
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]
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function init () {
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buildModifiers("#combat-modifiers", combatModifiers);
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window.setInterval(() => { calculateModifiers(combatModifiers) }, 250);
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buildModifiers("#rp-modifiers", rpModifiers);
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calculateModifiers(rpModifiers);
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window.setInterval(() => { calculateModifiers(rpModifiers) }, 250);
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buildFeatures("#features", features);
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}
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function buildModifiers(container, data) {
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let area = document.querySelector(container);
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for (let i in data) {
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let category = data[i];
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let categoryDiv = document.createElement("div");
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area.append(categoryDiv);
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categoryDiv.style = "display: contents;";
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categoryDiv.innerHTML = `<p style="grid-column: 1 / span 4;"><b>${category.category}</b></p>`;
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for (let j in data[i].items) {
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let item = data[i].items[j];
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if (item.type === "full") {
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categoryDiv.innerHTML += `
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<div style="display: contents;">
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<p>${item.display ? item.display : item.name}</p>
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<label>Training<input id="${category.category}-${item.name}-training" name="${category.category}-${item.name}-training" type="number"></label>
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<label>MB<input id="${category.category}-${item.name}-mb" name="${category.category}-${item.name}-mb" type="checkbox"></label>
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<output id="${category.category}-${item.name}-result"></output>
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</div>
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`;
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}
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else if (item.type === "training-only"){
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categoryDiv.innerHTML += `
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<div style="display: contents;">
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<p>${item.display ? item.display : item.name}</p>
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<label style="grid-column: 2 / span 3;">Training<input id="${category.category}-${item.name}-training" name="${category.category}-${item.name}-training" type="checkbox"></label>
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<input id="${category.category}-${item.name}-mb" name="${category.category}-${item.name}-mb" type="checkbox" hidden>
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<output class="none" id="${category.category}-${item.name}-result"></output>
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</div>
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`;
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}
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}
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}
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}
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function buildFeatures (container) {
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let area = document.querySelector(container);
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for (let i in features) {
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let feature = features[i];
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area.innerHTML += `
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<p>${feature.name}</p>
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<p>${feature.level}</p>
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<div class="grow-wrap">
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<textarea id="features-${i}" placeholder="Feature Name & Description" onInput="this.parentNode.dataset.replicatedValue = this.value" rows="1"></textarea>
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</div>
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`;
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}
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}
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function calculateModifiers (data) {
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for (let i in data) {
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let category = data[i];
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for (let j in data[i].items) {
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let item = data[i].items[j];
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setModifierVal(category.category, item.name, item.value);
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}
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}
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}
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function setModifierVal (category, name, value) {
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let e = {};
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e.STR = Number(document.querySelector("#str").value);
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e.END = Number(document.querySelector("#end").value);
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e.AGI = Number(document.querySelector("#agi").value);
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e.WIT = Number(document.querySelector("#wit").value);
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e.INT = Number(document.querySelector("#int").value);
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e.CHA = Number(document.querySelector("#cha").value);
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e.training = Number(document.querySelector(`#${category}-${name}-training`).value);
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e.mb = Number(document.querySelector(`#${category}-${name}-mb`).checked);
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e.mastery = Number(document.querySelector("#mastery").value);
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document.querySelector(`#${category}-${name}-result`).innerText = ` = ${value(e)}`;
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} |