rename js files to be songs specific
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sheet.js
407
sheet.js
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import {serializeFormData, deserializeFormData, storeData, getData} from "./utils.js";
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window.addEventListener("DOMContentLoaded", init);
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let combatModifiers = [
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{
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category: "Saves",
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items: [
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{
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name: "Resilience",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.END) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Reflex",
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type: "full",
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value: function (e) { return Math.max(e.AGI, e.WIT) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Resolve",
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type: "full",
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value: function (e) { return Math.max(e.INT, e.CHA) + e.training + (e.mb * e.mastery); }
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}
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]
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},
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{
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category: "Weapon",
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items: [
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{
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name: "Simple",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Brawl",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Bludgeon",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Axe",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Polearm",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Sword",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Archery",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Firearm",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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}
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]
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},
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{
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category: "Armor",
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items: [
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{
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name: "Unarmored",
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type: "training-only",
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value: function (e) { return }
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},
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{
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name: "Light",
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type: "training-only",
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value: function (e) { return }
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},
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{
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name: "Medium",
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type: "training-only",
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value: function (e) { return }
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},
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{
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name: "Heavy",
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type: "training-only",
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value: function (e) { return }
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}
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]
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}
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]
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let rpModifiers = [
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{
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category: "Skills",
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items: [
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{
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name: "Athletics",
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type: "full",
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value: function (e) { return e.STR + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Fortitude",
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type: "full",
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value: function (e) { return e.END + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Acrobatics",
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type: "full",
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value: function (e) { return e.AGI + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Stealth",
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type: "full",
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value: function (e) { return e.AGI + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Thievery",
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type: "full",
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value: function (e) { return e.AGI + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Animal_Handling",
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display: "Animal Handling",
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type: "full",
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value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Intuition",
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type: "full",
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value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Perception",
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type: "full",
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value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Streetwise",
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type: "full",
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value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Survival",
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type: "full",
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value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Arcana",
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type: "full",
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value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Crafting",
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type: "full",
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value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Investigation",
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type: "full",
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value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Medicine",
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type: "full",
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value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Deception",
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type: "full",
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value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Intimidation",
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type: "full",
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value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Performance",
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type: "full",
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value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Persuasion",
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type: "full",
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value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
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}
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]
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}
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]
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let features = [
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{
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name: "Core Species",
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level: 1
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},
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{
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name: "Species",
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level: 1
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},
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{
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name: "Cornerstone",
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level: 1
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},
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{
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name: "Cornerstone",
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level: 1
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},
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{
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name: "Novice",
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level: 1
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},
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{
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name: "Novice",
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level: 2
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},
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{
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name: "Novice",
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level: 3
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},
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{
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name: "Novice",
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level: 4
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},
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{
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name: "Apprentice",
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level: 5
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},
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{
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name: "Apprentice",
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level: 6
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},
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{
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name: "Apprentice",
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level: 7
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},
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{
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name: "Journeyman",
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level: 9
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},
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{
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name: "Journeyman",
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level: 10
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},
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{
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name: "Journeyman",
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level: 11
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},
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{
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name: "Expert",
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level: 13
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},
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{
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name: "Expert",
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level: 14
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},
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{
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name: "Expert",
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level: 15
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},
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{
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name: "Master",
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level: 17
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},
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{
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name: "Master",
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level: 18
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},
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{
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name: "Capstone",
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level: 20
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}
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]
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let spellSlots = 20
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function init () {
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buildModifiers("#combat-modifiers", combatModifiers);
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buildModifiers("#rp-modifiers", rpModifiers);
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buildFeatures("#features", features);
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buildSpells("#spellcasting-spells", spellSlots);
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let data = getData();
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deserializeFormData("#character-data", data);
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calculateModifiers(combatModifiers);
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calculateModifiers(rpModifiers)
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calculateSpellCasting();;
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let inputs = document.querySelectorAll("input, select, textarea");
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for (let i = 0; i < inputs.length; i++) {
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inputs[i].addEventListener("input", refresh);
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}
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}
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function refresh () {
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calculateModifiers(combatModifiers);
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calculateModifiers(rpModifiers);
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calculateSpellCasting();
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let data = serializeFormData("#character-data");
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storeData(data);
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}
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function buildModifiers(container, data) {
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let area = document.querySelector(container);
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for (let i in data) {
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let category = data[i];
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let categoryDiv = document.createElement("div");
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area.append(categoryDiv);
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categoryDiv.style = "display: contents;";
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categoryDiv.innerHTML = `<p style="grid-column: 1 / span 4;"><b>${category.category}</b></p>`;
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for (let j in data[i].items) {
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let item = data[i].items[j];
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if (item.type === "full") {
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categoryDiv.innerHTML += `
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<div style="display: contents;">
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<p>${item.display ? item.display : item.name}</p>
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<label>Training<input id="${category.category}-${item.name}-training" name="${category.category}-${item.name}-training" type="number"></label>
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<label>MB<input id="${category.category}-${item.name}-mb" name="${category.category}-${item.name}-mb" type="checkbox"></label>
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<output id="${category.category}-${item.name}-result"></output>
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</div>
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`;
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}
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else if (item.type === "training-only"){
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categoryDiv.innerHTML += `
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<div style="display: contents;">
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<p>${item.display ? item.display : item.name}</p>
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<label style="grid-column: 2 / span 3;">Training<input id="${category.category}-${item.name}-training" name="${category.category}-${item.name}-training" type="checkbox"></label>
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<input id="${category.category}-${item.name}-mb" name="${category.category}-${item.name}-mb" type="checkbox" hidden>
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<output class="none" id="${category.category}-${item.name}-result"></output>
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</div>
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`;
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}
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}
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}
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}
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function buildFeatures (container) {
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let area = document.querySelector(container);
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for (let i in features) {
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let feature = features[i];
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area.innerHTML += `
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<p>${feature.name}</p>
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<p>${feature.level}</p>
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<div class="grow-wrap">
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<textarea id="features-${i}" name="features-${i}" placeholder="Feature Name & Description" onInput="this.parentNode.dataset.replicatedValue = this.value" rows="1"></textarea>
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</div>
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`;
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}
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}
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function buildSpells (container, numSpells) {
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let area = document.querySelector(container);
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for (let i = 0; i < numSpells; i++) {
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area.innerHTML += `
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<input id="spell-${i}-prep" name="spell-${i}-prep" aria-label="Spell ${i} Prepared" type="checkbox" style="margin-left: auto; margin-right: auto;">
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<div class="grow-wrap">
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<textarea id="spell-${i}-info" name="spell-${i}-info" placeholder="Spell Name & Description" onInput="this.parentNode.dataset.replicatedValue = this.value" rows="1"></textarea>
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</div>
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`;
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}
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}
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function calculateModifiers (data) {
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for (let i in data) {
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let category = data[i];
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for (let j in data[i].items) {
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let item = data[i].items[j];
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setModifierVal(category.category, item.name, item.value);
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}
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}
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}
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function calculateSpellCasting () {
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let attribute = document.querySelector("#spellcasting-attribute").value;
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let baseVal = 0;
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if (attribute === "int") { baseVal = Number(document.querySelector("#int").value); }
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else if (attribute === "cha") { baseVal = Number(document.querySelector("#cha").value); }
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let training = Number(document.querySelector("#spellcasting-training").value);
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let mb = Number(document.querySelector("#spellcasting-mb").checked);
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let mastery = Number(document.querySelector("#mastery").value);
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let modifier = baseVal + training + (mb * mastery);
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document.querySelector("#spellcasting-modifier").innerText = ` = ${modifier}`;
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document.querySelector("#spellcasting-dc").innerText = ` = ${8 + modifier}`;
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}
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function setModifierVal (category, name, value) {
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let e = {};
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e.STR = Number(document.querySelector("#str").value);
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e.END = Number(document.querySelector("#end").value);
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e.AGI = Number(document.querySelector("#agi").value);
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e.WIT = Number(document.querySelector("#wit").value);
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e.INT = Number(document.querySelector("#int").value);
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e.CHA = Number(document.querySelector("#cha").value);
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e.training = Number(document.querySelector(`#${category}-${name}-training`).value);
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e.mb = Number(document.querySelector(`#${category}-${name}-mb`).checked);
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e.mastery = Number(document.querySelector("#mastery").value);
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document.querySelector(`#${category}-${name}-result`).innerText = ` = ${value(e)}`;
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}
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278
songs-meta.js
Normal file
278
songs-meta.js
Normal file
@ -0,0 +1,278 @@
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export let combatModifiers = [
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{
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category: "Saves",
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items: [
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{
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name: "Resilience",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.END) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Reflex",
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type: "full",
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value: function (e) { return Math.max(e.AGI, e.WIT) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Resolve",
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type: "full",
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value: function (e) { return Math.max(e.INT, e.CHA) + e.training + (e.mb * e.mastery); }
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}
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]
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},
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{
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category: "Weapon",
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items: [
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{
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name: "Simple",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Brawl",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Bludgeon",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Axe",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Polearm",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Sword",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Archery",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Firearm",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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}
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]
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},
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{
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category: "Armor",
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items: [
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{
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name: "Unarmored",
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type: "training-only",
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value: function (e) { return }
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},
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{
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name: "Light",
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type: "training-only",
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value: function (e) { return }
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},
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{
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||||
name: "Medium",
|
||||
type: "training-only",
|
||||
value: function (e) { return }
|
||||
},
|
||||
{
|
||||
name: "Heavy",
|
||||
type: "training-only",
|
||||
value: function (e) { return }
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
|
||||
export let rpModifiers = [
|
||||
{
|
||||
category: "Skills",
|
||||
items: [
|
||||
{
|
||||
name: "Athletics",
|
||||
type: "full",
|
||||
value: function (e) { return e.STR + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Fortitude",
|
||||
type: "full",
|
||||
value: function (e) { return e.END + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Acrobatics",
|
||||
type: "full",
|
||||
value: function (e) { return e.AGI + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Stealth",
|
||||
type: "full",
|
||||
value: function (e) { return e.AGI + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Thievery",
|
||||
type: "full",
|
||||
value: function (e) { return e.AGI + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Animal_Handling",
|
||||
display: "Animal Handling",
|
||||
type: "full",
|
||||
value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Intuition",
|
||||
type: "full",
|
||||
value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Perception",
|
||||
type: "full",
|
||||
value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Streetwise",
|
||||
type: "full",
|
||||
value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Survival",
|
||||
type: "full",
|
||||
value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Arcana",
|
||||
type: "full",
|
||||
value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Crafting",
|
||||
type: "full",
|
||||
value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Investigation",
|
||||
type: "full",
|
||||
value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Medicine",
|
||||
type: "full",
|
||||
value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Deception",
|
||||
type: "full",
|
||||
value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Intimidation",
|
||||
type: "full",
|
||||
value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Performance",
|
||||
type: "full",
|
||||
value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
|
||||
},
|
||||
{
|
||||
name: "Persuasion",
|
||||
type: "full",
|
||||
value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
|
||||
export let features = [
|
||||
{
|
||||
name: "Core Species",
|
||||
level: 1
|
||||
},
|
||||
{
|
||||
name: "Species",
|
||||
level: 1
|
||||
},
|
||||
{
|
||||
name: "Cornerstone",
|
||||
level: 1
|
||||
},
|
||||
{
|
||||
name: "Cornerstone",
|
||||
level: 1
|
||||
},
|
||||
{
|
||||
name: "Novice",
|
||||
level: 1
|
||||
},
|
||||
{
|
||||
name: "Novice",
|
||||
level: 2
|
||||
},
|
||||
{
|
||||
name: "Novice",
|
||||
level: 3
|
||||
},
|
||||
{
|
||||
name: "Novice",
|
||||
level: 4
|
||||
},
|
||||
{
|
||||
name: "Apprentice",
|
||||
level: 5
|
||||
},
|
||||
{
|
||||
name: "Apprentice",
|
||||
level: 6
|
||||
},
|
||||
{
|
||||
name: "Apprentice",
|
||||
level: 7
|
||||
},
|
||||
{
|
||||
name: "Journeyman",
|
||||
level: 9
|
||||
},
|
||||
{
|
||||
name: "Journeyman",
|
||||
level: 10
|
||||
},
|
||||
{
|
||||
name: "Journeyman",
|
||||
level: 11
|
||||
},
|
||||
{
|
||||
name: "Expert",
|
||||
level: 13
|
||||
},
|
||||
{
|
||||
name: "Expert",
|
||||
level: 14
|
||||
},
|
||||
{
|
||||
name: "Expert",
|
||||
level: 15
|
||||
},
|
||||
{
|
||||
name: "Master",
|
||||
level: 17
|
||||
},
|
||||
{
|
||||
name: "Master",
|
||||
level: 18
|
||||
},
|
||||
{
|
||||
name: "Capstone",
|
||||
level: 20
|
||||
}
|
||||
|
||||
]
|
||||
|
||||
export let spellSlots = 20
|
@ -7,7 +7,8 @@
|
||||
<link rel="stylesheet" href="https://www.w3schools.com/w3css/4/w3.css">
|
||||
<link rel="stylesheet" href="sheet.css">
|
||||
<script src="utils.js" type="module"></script>
|
||||
<script src="sheet.js" type="module"></script>
|
||||
<script src="songs-meta.js" type="module"></script>
|
||||
<script src="songs.js" type="module"></script>
|
||||
</head>
|
||||
<body style="padding: 16px;">
|
||||
<main>
|
||||
|
129
songs.js
Normal file
129
songs.js
Normal file
@ -0,0 +1,129 @@
|
||||
import {serializeFormData, deserializeFormData, storeData, getData} from "./utils.js";
|
||||
import {combatModifiers, rpModifiers, features, spellSlots} from "./songs-meta.js"
|
||||
|
||||
window.addEventListener("DOMContentLoaded", init);
|
||||
|
||||
function init () {
|
||||
buildModifiers("#combat-modifiers", combatModifiers);
|
||||
buildModifiers("#rp-modifiers", rpModifiers);
|
||||
buildFeatures("#features", features);
|
||||
buildSpells("#spellcasting-spells", spellSlots);
|
||||
|
||||
let data = getData();
|
||||
deserializeFormData("#character-data", data);
|
||||
|
||||
calculateModifiers(combatModifiers);
|
||||
calculateModifiers(rpModifiers)
|
||||
calculateSpellCasting();;
|
||||
|
||||
let inputs = document.querySelectorAll("input, select, textarea");
|
||||
for (let i = 0; i < inputs.length; i++) {
|
||||
inputs[i].addEventListener("input", refresh);
|
||||
}
|
||||
}
|
||||
|
||||
function refresh () {
|
||||
calculateModifiers(combatModifiers);
|
||||
calculateModifiers(rpModifiers);
|
||||
calculateSpellCasting();
|
||||
|
||||
let data = serializeFormData("#character-data");
|
||||
storeData(data);
|
||||
}
|
||||
|
||||
function buildModifiers(container, data) {
|
||||
let area = document.querySelector(container);
|
||||
for (let i in data) {
|
||||
let category = data[i];
|
||||
let categoryDiv = document.createElement("div");
|
||||
area.append(categoryDiv);
|
||||
categoryDiv.style = "display: contents;";
|
||||
categoryDiv.innerHTML = `<p style="grid-column: 1 / span 4;"><b>${category.category}</b></p>`;
|
||||
for (let j in data[i].items) {
|
||||
let item = data[i].items[j];
|
||||
if (item.type === "full") {
|
||||
categoryDiv.innerHTML += `
|
||||
<div style="display: contents;">
|
||||
<p>${item.display ? item.display : item.name}</p>
|
||||
<label>Training<input id="${category.category}-${item.name}-training" name="${category.category}-${item.name}-training" type="number"></label>
|
||||
<label>MB<input id="${category.category}-${item.name}-mb" name="${category.category}-${item.name}-mb" type="checkbox"></label>
|
||||
<output id="${category.category}-${item.name}-result"></output>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
else if (item.type === "training-only"){
|
||||
categoryDiv.innerHTML += `
|
||||
<div style="display: contents;">
|
||||
<p>${item.display ? item.display : item.name}</p>
|
||||
<label style="grid-column: 2 / span 3;">Training<input id="${category.category}-${item.name}-training" name="${category.category}-${item.name}-training" type="checkbox"></label>
|
||||
<input id="${category.category}-${item.name}-mb" name="${category.category}-${item.name}-mb" type="checkbox" hidden>
|
||||
<output class="none" id="${category.category}-${item.name}-result"></output>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function buildFeatures (container) {
|
||||
let area = document.querySelector(container);
|
||||
for (let i in features) {
|
||||
let feature = features[i];
|
||||
area.innerHTML += `
|
||||
<p>${feature.name}</p>
|
||||
<p>${feature.level}</p>
|
||||
<div class="grow-wrap">
|
||||
<textarea id="features-${i}" name="features-${i}" placeholder="Feature Name & Description" onInput="this.parentNode.dataset.replicatedValue = this.value" rows="1"></textarea>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
||||
function buildSpells (container, numSpells) {
|
||||
let area = document.querySelector(container);
|
||||
for (let i = 0; i < numSpells; i++) {
|
||||
area.innerHTML += `
|
||||
<input id="spell-${i}-prep" name="spell-${i}-prep" aria-label="Spell ${i} Prepared" type="checkbox" style="margin-left: auto; margin-right: auto;">
|
||||
<div class="grow-wrap">
|
||||
<textarea id="spell-${i}-info" name="spell-${i}-info" placeholder="Spell Name & Description" onInput="this.parentNode.dataset.replicatedValue = this.value" rows="1"></textarea>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
||||
function calculateModifiers (data) {
|
||||
for (let i in data) {
|
||||
let category = data[i];
|
||||
for (let j in data[i].items) {
|
||||
let item = data[i].items[j];
|
||||
setModifierVal(category.category, item.name, item.value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function calculateSpellCasting () {
|
||||
let attribute = document.querySelector("#spellcasting-attribute").value;
|
||||
let baseVal = 0;
|
||||
if (attribute === "int") { baseVal = Number(document.querySelector("#int").value); }
|
||||
else if (attribute === "cha") { baseVal = Number(document.querySelector("#cha").value); }
|
||||
let training = Number(document.querySelector("#spellcasting-training").value);
|
||||
let mb = Number(document.querySelector("#spellcasting-mb").checked);
|
||||
let mastery = Number(document.querySelector("#mastery").value);
|
||||
let modifier = baseVal + training + (mb * mastery);
|
||||
document.querySelector("#spellcasting-modifier").innerText = ` = ${modifier}`;
|
||||
document.querySelector("#spellcasting-dc").innerText = ` = ${8 + modifier}`;
|
||||
}
|
||||
|
||||
function setModifierVal (category, name, value) {
|
||||
let e = {};
|
||||
e.STR = Number(document.querySelector("#str").value);
|
||||
e.END = Number(document.querySelector("#end").value);
|
||||
e.AGI = Number(document.querySelector("#agi").value);
|
||||
e.WIT = Number(document.querySelector("#wit").value);
|
||||
e.INT = Number(document.querySelector("#int").value);
|
||||
e.CHA = Number(document.querySelector("#cha").value);
|
||||
e.training = Number(document.querySelector(`#${category}-${name}-training`).value);
|
||||
e.mb = Number(document.querySelector(`#${category}-${name}-mb`).checked);
|
||||
e.mastery = Number(document.querySelector("#mastery").value);
|
||||
document.querySelector(`#${category}-${name}-result`).innerText = ` = ${value(e)}`;
|
||||
}
|
Loading…
Reference in New Issue
Block a user