278 lines
5.5 KiB
JavaScript
278 lines
5.5 KiB
JavaScript
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export let combatModifiers = [
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{
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category: "Saves",
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items: [
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{
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name: "Resilience",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.END) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Reflex",
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type: "full",
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value: function (e) { return Math.max(e.AGI, e.WIT) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Resolve",
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type: "full",
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value: function (e) { return Math.max(e.INT, e.CHA) + e.training + (e.mb * e.mastery); }
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}
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]
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},
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{
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category: "Weapon",
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items: [
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{
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name: "Simple",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Brawl",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Bludgeon",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Axe",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Polearm",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Sword",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Archery",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Firearm",
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type: "full",
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value: function (e) { return Math.max(e.STR, e.AGI) + e.training + (e.mb * e.mastery); }
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}
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]
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},
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{
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category: "Armor",
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items: [
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{
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name: "Unarmored",
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type: "training-only",
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value: function (e) { return }
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},
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{
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name: "Light",
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type: "training-only",
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value: function (e) { return }
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},
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{
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name: "Medium",
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type: "training-only",
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value: function (e) { return }
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},
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{
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name: "Heavy",
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type: "training-only",
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value: function (e) { return }
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}
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]
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}
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]
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export let rpModifiers = [
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{
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category: "Skills",
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items: [
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{
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name: "Athletics",
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type: "full",
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value: function (e) { return e.STR + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Fortitude",
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type: "full",
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value: function (e) { return e.END + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Acrobatics",
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type: "full",
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value: function (e) { return e.AGI + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Stealth",
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type: "full",
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value: function (e) { return e.AGI + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Thievery",
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type: "full",
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value: function (e) { return e.AGI + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Animal_Handling",
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display: "Animal Handling",
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type: "full",
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value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Intuition",
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type: "full",
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value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Perception",
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type: "full",
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value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Streetwise",
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type: "full",
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value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Survival",
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type: "full",
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value: function (e) { return e.WIT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Arcana",
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type: "full",
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value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Crafting",
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type: "full",
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value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Investigation",
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type: "full",
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value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Medicine",
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type: "full",
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value: function (e) { return e.INT + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Deception",
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type: "full",
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value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Intimidation",
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type: "full",
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value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Performance",
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type: "full",
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value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
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},
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{
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name: "Persuasion",
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type: "full",
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value: function (e) { return e.CHA + e.training + (e.mb * e.mastery); }
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}
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]
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}
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]
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export let features = [
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{
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name: "Core Species",
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level: 1
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},
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{
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name: "Species",
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level: 1
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},
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{
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name: "Cornerstone",
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level: 1
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},
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{
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name: "Cornerstone",
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level: 1
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},
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{
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name: "Novice",
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level: 1
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},
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{
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name: "Novice",
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level: 2
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},
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{
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name: "Novice",
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level: 3
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},
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{
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name: "Novice",
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level: 4
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},
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{
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name: "Apprentice",
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level: 5
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},
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{
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name: "Apprentice",
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level: 6
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},
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{
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name: "Apprentice",
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level: 7
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},
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{
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name: "Journeyman",
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level: 9
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},
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{
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name: "Journeyman",
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level: 10
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},
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{
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name: "Journeyman",
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level: 11
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},
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{
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name: "Expert",
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level: 13
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},
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{
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name: "Expert",
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level: 14
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},
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{
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name: "Expert",
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level: 15
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},
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{
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name: "Master",
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level: 17
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},
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{
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name: "Master",
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level: 18
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},
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{
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name: "Capstone",
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level: 20
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}
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]
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export let spellSlots = 20
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