submission
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@ -87,7 +87,15 @@ class BPRbatch(tf.keras.Model):
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# Prediction for a single instance
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def predict(self, u, i):
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p = self.betaI[i] + tf.tensordot(self.gammaU[u], self.gammaI[i], 1)
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bi = self.bi
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gu = self.gu
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gi = self.gi
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if u != None:
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gu = self.gammaU[u]
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if i != None:
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bi = self.betaI[i]
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gi = self.gammaI[i]
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p = bi + tf.tensordot(gu, gi, 1)
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return p
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# Regularizer
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@ -110,6 +118,11 @@ class BPRbatch(tf.keras.Model):
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x_uj = self.score(sampleU, sampleJ)
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return -tf.reduce_mean(tf.math.log(tf.math.sigmoid(x_ui - x_uj)))
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def finalize(self):
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self.bi = np.average(self.betaI, axis=0)
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self.gu = np.average(self.gammaU, axis=0)
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self.gi = np.average(self.gammaI, axis=0)
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# %% [markdown]
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# ### Play Predictor
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@ -119,9 +132,7 @@ class PlayPredictor:
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def __init__(self):
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pass
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def fit(self, data, threshold=0.6, K=5, iters=100): # data is an array of (user, game, review) tuples
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self.topGames = self.getTopGames(threshold)
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def fit(self, data, K=5, iters=100): # data is an array of (user, game, review) tuples
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self.userIDs = {}
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self.itemIDs = {}
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interactions = []
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@ -167,46 +178,32 @@ class PlayPredictor:
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obj = trainingStepBPR(self.modelBPR, interactions)
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if (i % 10 == 9): print("iteration " + str(i+1) + ", objective = " + str(obj))
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self.modelBPR.finalize()
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def predict(self, user, game, threshold=0.5):
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if user in self.userIDs and game in self.itemIDs:
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pred = self.modelBPR.predict(self.userIDs[user], self.itemIDs[game]).numpy()
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return int(pred > threshold)
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else:
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return int(game in self.topGames)
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def getTopGames (self, threshold):
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gameCount = defaultdict(int)
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totalPlayed = 0
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for user,game,_ in readJSON("train.json.gz"):
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gameCount[game] += 1
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totalPlayed += 1
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mostPopular = [(gameCount[x], x) for x in gameCount]
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mostPopular.sort()
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mostPopular.reverse()
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return1 = set()
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count = 0
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for ic, i in mostPopular:
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count += ic
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return1.add(i)
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if count > totalPlayed * threshold: break
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return return1
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uid = None
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gid = None
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if user in self.userIDs:
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uid = self.userIDs[user]
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if game in self.itemIDs:
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gid = self.itemIDs[game]
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pred = self.modelBPR.predict(uid, gid).numpy()
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return int(pred > threshold)
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# %%
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model = PlayPredictor()
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model.fit(train, K=6, iters=200)
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error = 0
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# %%
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CM = np.array([[0,0], [0,0]])
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balanced_valid = get_balanced_set(dataset, valid)
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for user, game, review in balanced_valid:
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pred = model.predict(user, game, threshold=0.5)
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if pred != review["played"]:
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error += 1
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CM[review["played"]][pred] += 1
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print(f"PlayPredictor accuracy: ", 1 - error / len(balanced_valid))
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print(CM)
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print(f"PlayPredictor accuracy: ", 1 - (CM[1][0] + CM[0][1]) / len(balanced_valid))
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# %%
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writePredictions("pairs_Played.csv", "predictions_Played.csv", model)
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@ -0,0 +1,5 @@
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For all models, I used the default train/test split ussed in hw3.
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For Play Prediction I found that the Bayseian Personalized Ranking produced a decent error rate. To adapt the ranking to create binary predictions, I use a threshold hyperparameter, and compared the model's prediction vlaue to.
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For Time Prediction, I could not find a model that significantly beat the baseline. However, through tuning hyperparameters, I was able to decrease the MSE by a small margin.
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